Male gamers less likely to take drugs
But girls get into more fights, says research.
Male teens who play videogames are less likely to smoke or take up drugs, and do better at school than their non-gaming classmates, according to new research.
However, the same can not be said of girl gamers – apparently they're more likely to get into fights or bring a weapon to school.
The research, carried out by the American Academy of Pediatrics and reported by Games Radar, surveyed 4,000 Connecticut high school students.
The study found that boys who were regular gamers generally posted a higher grade average at school, were less likely to take up smoking and more likely to claim that they'd never tried alcohol or marijuana.
On the other hand, "girls who reported gaming were less likely to report depression and more likely to report getting into serious fights and carrying a weapon to school."
76 per cent of boys and over 29 per cent of girls questioned said that they played played videogames, 61 per cent of whom claimed they played for less than seven hours a week.
The report went on to add that a small minority of those surveyed suffered more serious problems related to their gaming habits.
"Among gamers, 4.9 per cent reported problematic gaming," claimed the report, "defined as reporting trying to cut back, experiencing an irresistible urge to play, and experiencing a growing tension that could only be relieved by playing.
"Boys were more likely to report these problems (5.8 per cent) than girls (3.0 per cent). Correlates of problematic gaming included regular cigarette smoking, drug use, depression, and serious fights.
"Results suggest that gaming is largely normative in boys and not associated with many health factors," the report continued. "In girls, however, gaming seems to be associated with more externalizing behaviors and fewer internalizing symptoms."
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Comments (42) Latest comment 2 years ago
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Problematic? I don't understand. Surely this is normative behaviour for real gamers?
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Just realised that after all the Twitter stuff, I don't want the police bursting in on me. So this was a joke.
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I'm 18, don't drink, don't smoke, don't take drugs, did pretty well at school and play games about 50 hours a week. . .but I don't see what gaming has to do with any of that.. .except the playing games bit. Are they saying videogames deter you from taking drugs? I'm not really getting the correlation.
Playing them definitely gives me a buzz though, so does that mean it sort of has some of the same effects that certain drugs can induce?
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Maybe it's just Connecticut in general where males are more likely to stay away from drugs, nothing to do with games. . .?
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I suppose there's quite a jump from hardcore PC gamers in the early days of online gaming and your average xbox playing high school kid of today though.
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No need to - Videogames are addictive enough
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Well if you play games 50 hours a week and still manage to do okay at school I can definitely see how you don't have time to drink, smoke or do drugs, so I guess you have your causal link there.
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Men with low testosterone levels (or prenatal exposure thereto) are better at spatial tasks and more inclined to choose and be good in mathematical (or 'nerdy') sciences over men with high testosterone levels, who more often excel in the social sciences. For women this is actually the complete reverse, where high testosterone levels indicate a higher probability of good spatial perception.
Now, if you argue that people who are good at videogames are more inclined to play them (because short playtimes give them higher boosts of feelings of self-efficacy), that would explain how men that are biologically less inclined to strife with other men for dominance, and conversely women that get into fights more easily, are both more likely to be gamers.
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Drug use/addiction is linked to someones social atmosphere. The guy above who plays video games for 50 hours a week, does well at school and doesn't even drink obviously has quite an annorexic social life meaning he'll never get introduced to drugs. I think this study has the causailty wrong and is actually just catching the effect I have described above.
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Maybe it's just Connecticut in general where males are more likely to stay away from drugs, nothing to do with games. . .?
No because the non-gamers in this research would also be from Connecticut. That would make no difference for the statistical test (although technically, it could happen that in Connecticut only the extremely poor use drugs and these don't have any money for games).
Sad to think that they probably got a government grant for this.
5th rate scientist = easy money.
Oh bollocks, 5th rate scientists don't get into journals like Pediatrics.
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It's ok, Stephen Fry would pay your fine.
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But if you do well at school I assume you do some degree of work outside of college hours. If you play games 50 hours a week on top of that, then you obviously don't have much of a social life do you? You've taken it personally as well, so you probably know deep down you should get out more. You'll realise soon enough (hopefully not too late) that qualifications don't mean anything if you have no social skills - good look finding employment with nothing on your CV other than 'completed Black Ops on Veteran and have a level 80 warlock called Pete'. It has nothing to do with not smoking or taking drugs.
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Really? The teen years of myself and those around me were based almost exclusively around both.
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edit: lol spleling.
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Ahh kids these days.
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I've always thought that drug taking and gaming goes hand in hand along with music too.
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Same here.
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Totally! Gaming & ganja just go superbly well together - helps you get into the vibe of the game.. Surely everyone does this, no?
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Unfortunately this is not because of the magic healing powers of Xbox...
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Most of the people i know who spend massive amounts of time gaming would mainly be due to online games which was nowhere near as accesiable for my generation and same for most people here i'd say. Anyway drink drugs and smoking when i was a teenager were mainly part of socialising with my freinds and the quest for vagina. Neither of which i would have had spending every free moment gaming.
Oh and "bring a weapon to school" i thinks a cultural thing
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"VIDEO GAMES TURN YOUR DAUGHTER INTO BRUTAL THUG"
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These days I've just not got enough left over from that to AFFORD drugs.