Kirby’s Epic Yarn Review
Knit pick.
Version tested: Wii
Plenty of games promise to tell you a story, but Kirby's Epic Yarn is one of the few that literally does so. The game opens with an avuncular man narrating the tale of Kirby's descent into Patch World. There's no voice-acting cast. Instead, like story hour at the local library, the narrator just changes his voice as he reads the lines of each character: a bit squeakier for Kirby and a bit more serious for Kirby's new friend, Prince Fluff. It's a perfectly analogue intro to an analogue game.
Nearly everything in Patch World is made of stuff you'd expect to find in your grandmother's sewing bag: buttons, beads, felt, patches, and countless threads of yarn. Yes, deep down, it's all pixels. Epic Yarn makes it easy to forget that, though, because the fabric of the game is so tactile. Plush parts of the ground give way a little when Kirby walks across them, and yanking on a loose thread makes the attached landscape scrunch up, accordion-style. My favourite effect is when Kirby jumps behind the background, and his figure pokes out as a moving lump in the felt scenery, like a cat scurrying around under the bed covers.
An early cut-scene breaks the news that Kirby's trademark ability – aggressive inhalation of his foes – won't work in Epic Yarn. Because he's just a loop of fibre while he's in Patch World, any gulps of air pass right through him. What may strike long-time Kirby fans as a fundamental change turns out to be inconsequential. Kirby's shtick was always more about transformation, anyway – sucking air was a means to that end – and the little pink dude can still reincarnate himself in new forms, like an acrobatic dolphin or a spaceship complete with tractor beam.
Nobody dies in Epic Yarn; they just unravel.
The structure of the game is nothing extraordinary. It's a platformer, and an easygoing one at that. When you fall into a trap or get hit by an enemy, you lose some of the beads (i.e. currency) you've collected on that level, the same way that Sonic's rings fly everywhere when he takes a knock on the head. Except, even if you run out of beads, there's no way to die. You just dust yourself off and keep going. The truth is that most players will be able to breeze through, as Epic Yarn is rather easy.
Challenge doesn't enter into the appeal here; the fun part is exploring the visual and kinetic surprises invented by the developers (which include an outfit by the ridiculously appropriate name of Good-Feel). Practically every stage has a "wow!" moment in which some new bit of crafting kit appears and adds an unexpected dimension to the patchwork tapestry.
Whether it's a zipper that Kirby can pull back to reveal a hidden passageway or a towering "cake" made from fluffy polyester stuffing, Patch World perpetually endears itself to the player with adorable new details. Every time I was delighted anew, I thought that surely this time, the game had exhausted its bag of tricks. I wasn't prepared for such a virtuoso show of creativity.
The most inspired twists come when Kirby metamorphoses into one of his countless alter egos. The game often changes along with the hero, so for instance, when he becomes a dune buggy, the level seamlessly turns into a fast-paced off-road rally. Likewise, Dolphin Kirby has to out-swim a speedy woollen angler-fish through a narrow obstacle course. These quicker stretches provide a welcome complement to the game's usual lazy rhythm.
Not all of Kirby's alternate forms hit the mark. His appearance as a train, which requires the player to draw "tracks" on the screen with the Wiimote, is an awkward exercise that feels like nothing more than an attempt to justify the Wii's motion-sensing technology. In fact, with just a few tweaks, the entire game could easily work with the Classic Controller. Epic Yarn instead toes the Nintendo company line, which maintains that holding the Wiimote sideways is an acceptable configuration, despite its too-small directional pad and ungainly candy-bar shape.
The co-op mode, though, shows that the Epic Yarn team was willing to learn from Nintendo's past mistakes. In any stage, two people can play together (locally) on the same screen as Kirby and Prince Fluff. Each character has essentially the same freedom and abilities. In certain sections, the game merges the team into one unit and splits the control scheme between the two controllers, forcing you to co-ordinate your moves. Team play rarely suffers from the claustrophobia that plagued New Super Mario Bros. Wii, nor is the second player a vestigial appendage as in the Super Mario Galaxy series.
Epic Yarn doesn't have the aural pleasures to match its eye candy. Each stage has its music track stashed away somewhere as a hidden treasure – if you find the tiny felt CD, you can listen to it again later. The tunes are too innocuous, though, for this to serve as an enticing reward.
Kirby can change into a wide array of creatures and vehicles, including the most huggable fire truck ever.
A home-decoration side game is another non-starter. You can fill Kirby's flat with little items of furniture you find during your quest, but this poor man's Animal Crossing is a diversion only for the easily amused.
The game that kept coming to mind as I played through Kirby's Epic Yarn was not any of the past Kirby entries, but rather Little Nemo The Dream Master, an NES game from 1990. Both titles featured fantastical settings with loveable heroes who could take on a variety of new forms. (Some of Nemo's magical costumes included a gorilla and a hermit crab.)
Little Nemo, however, was a notoriously challenging game (even by the standards of the NES era), while Kirby's Epic Yarn rolls out its embroidered welcome mat to every calibre of player. That ultra-accessibility does mean that there are points where the game flirts with monotony, as the basic push-and-pull of the action doesn't evolve too much from start to finish. The flip side is that practically anyone can pore over every stitch of Patch World – and it's a visual masterpiece that will reward the attention.
8 / 10
Kirby's Epic Yarn is available now in North America. It will be released in Europe in early 2011.
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Comments (46) Latest comment 2 years ago
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Yeah the game looks great. With this and DKC Returns, as well as titles like Super Meat Boy, its a good year for 2D platformers.
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Thank god Donkey Kong Country Returns uses the proper method.
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Oh man, you nostalgia you lose.
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Either way, more decent platformers mean I'm one happy bunny.
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EDIT: Why have I been negged? It'd allow better control with the stylus than the pointer.
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You bought a platformer expecting a mature game?
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Looks nice, but not £ 30- £ 40 nice, competing against stuff like NFS hot persuit and other major titles....which to be fair are probably 10 x the compexity to make and a more deserving of the investment.....
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I dont understand the criticism levelled at it being "too easy". Sure you cant die, and stuff - but then play any modern fps game (even on hard settings) and they're the exact same.
The challenge comes if you CHOOSE to challenge yourself.
Just like in a mario game - in a mario game - completing the game is easy, getting all the stars/coins/etc is rock hard. Here with kirby - finishing game is easy - getting gold medals for each level - not so much.
Its all down to if you only play games to get to the finish line (which in this case would make you a fool, but that's how most gamers play fps games, etc nowadays) - or whether you play them to challenge yourself.
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I wasn't expecting a mature game, necessarily, and I love a platformer as much as anybody, so the purchase wasn't completely random. I was just hoping that the puzzle content would be a little more developed and a little more challenging.
2 negs for having an opinion, jeez.
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I don't understand why you're reviewing it already. By the time the game is out here, the review will be long forgotten, or at least look out-dated.
It'll look "out-dated"? Why? It'll be the exact same game in when it's released in 3-4 months.
They'll probably just re-post the article on the front page closer to the release date like they did when Demon's Souls released over here (IIRC).
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I’m going to play it blindfolded to try and up the challenge!
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Well it's like playing a game on ultra easy mode then moaning it's too easy.
The challenge here isnt completing the levels - it's completing them well.
Getting gold medals actually unlocks some stuff too (not managed to unlock it all yet).
To put this into context - i'm still playing kirby weeks after it's release. RDR I rented, completed and returned in 3 days, COD4 i rented, completed and returned in 3, Halo Reach.. 2 days, etc etc.
I only play single player games - so as a single player experience this is keeping me going. I doubt it'll last as long as Mario galaxy 2 (Which i've STILL not completed) - but should last a while, too much to do in a rental week unless you play LONG hours.
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The challenge here isnt completing the levels - it's completing them well.”
Exactly and imagine how hard it will be to do this blindfolded!!! I’ll be playing this for months maybe even years!
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Well I found halo reach to be easy despite playing it on hard. And everyone moaned at me when i said that - because apparently i was playing it wrong.
I dunno - i personally get feeling of acheivement from going for a "gold" or "a rating' when replaying a level.. trying to do it absolutely perfectly, etc etc.
Horses for courses i s'pose.
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How useful... spam begone!
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I have a US console but have already bought GTA Chinatown Wars, Super Scribblenauts, SMG2 and am waiting for DKC Returns and Super Mario All Stars so can't really part with the cash now.
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Haha, what you gonna do?
But I know what you mean. Despite the fact I love it and re-bought the Wii version, Klonoa is painfully easy nowadays. Developers clearly don't make platformers to challenge players anymore.
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