MS: New PC Marketplace not like Steam
Claims it has "different vision".
Microsoft has said that its relaunch of the Games for Windows Marketplace next month will be distinct from existing services and will be flexible about publishers' DRM requirements.
"We have a different vision that runs parallel to what [Steam] is doing," group product manager Peter Orullian told Kotaku, describing PC games as "a place where we are doubling down", whatever that means.
Microsoft also said that it would allow publishers to offer games with a choice of DRM (or not) depending on their own requirements.
The idea of the relaunch, taking place on 15th November, will be to, "bring some of the rigor, thought and success we've had on console to bear in the PC space," according to Orullian.
Microsoft has said that the relaunch will include a "great pre-order" offer (current speculation points to the PC version of Fable III), and will be followed by a rating system and pre-order incentives.
The company has previously stated its ambition to have day-and-date releases for new games, rather than adding them to the service following retail launches.
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Comments (25) Latest comment 2 years ago
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So like Steam it's DRM over DRM. Great still at least DRM stops the pirates as well as pissing on consumers....oh wait....
TBH, I'll probably look at the new Marketplace with keen interest, Steam's offline mode failed to kick in so I'm not putting my eggs all in one basket from now on....even if that basket has a pretty library page to drool over.
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The reality is that Microsoft made a mistake when they rejected Steam when the idea was initially proposed to them. Steam is obviously the major player in the PC digital space now, and offer not only a marketplace but also solutions such as Steamworks to make things easier for developers. Smaller companies such as Direct2Drive have managed to gain a following of their own by looking at what makes Steam so successful (such as the offers) and providing their own alternatives. GamesForWindows has failed against these competitors because Microsoft failed to offer anything of interest - pricing is terrible, the marketplace is severely limited in content, and no-one likes having Live integrated into their games. I'd like to think Microsoft have learnt their lesson here, but we've been here a few times already.
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Hmm, wonder if they'll allow multiple downloads on one machine or on several (as per Steam), or if you pay for more than one download or can simply only download once, these days I also take advantage of Mac versions too (although not much to be fair); also wonder if one will always need to be connected?
bad09: I know you recently had a bad Steam Off-Line experience, but I've used it many times with my laptop and never had an issue with it.
What does "doubling down" mean? I Googled the term, and it's either a KFC Chicken sandwich or in Blackjack means the player option of doubling their bet and receiving one and only one more card after the initial two cards which only works if the player has a good hand or if the dealer has a bad hand.
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MS aren't one for abandoning platforms when they're being beaten (except perhaps if they've got something else to replace them with as in 360 for Xbox 1 and WP7 for the Kin debacle), they've still got Zune on the go, for goodness sake.
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I hope it's the KFC Chicken sandwich one.
From the Kotaku article:
"Where Steam uses a single proprietary system, Games for Windows will have a much more flexible approach.
The Marketplace will work with nearly all forms of digital rights management, Microsoft told Kotaku. Instead it will allow publishers to submit a pre-protected or unprotected build of their game with their choice of DRM. Microsoft will then distribute the builds on the Marketplace along with the appropriate activation keys."
Maybe I'm missing something but this seems nonsensical: Steam already allows publishers to use their own, third-party, DRM (worse luck, see any Ubisoft game released for the last while) so I don't see how this is such a great selling point. It seems like the great differentiator they give is something that Steam has been doing for ages.
I have to wonder if they know the competition at all?
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It's a selling point for publishers who get a hard on for piling inconvenience on paying consumers in a bid to promote the ease you get with piracy to them.
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In that case, where do I sign up?
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What MS is doing is similar to GamersGate or Impulse, where the is only one DRM; the one the publisher wants.
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It's also something people have been saying since day one and yet Microsoft still haven't done it and don't appear to be correcting that fundamental mistake.
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Start | Games for Windows - LIVE
Although flawed as it only lets you check Points Balance, spend Points on games and DLC, download demos, and manage folders WfWL uses but it doesn't let you view your Achievements or game scores. It's all about the money.
Then again, I guess their excuse is that you can see achievements and gamescores for your Live-ID by logging into Xbox.com -- so they're not duplicating functionality.
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Why dont just mix it up with Xbox Live? Achievements, friend list, the whole thing?
They do, your achievements and friends list are shared between XBox Live and Windows Live.
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Yes Steam allows own DRM but that is -in addition- to Steam.
What MS is doing is similar to GamersGate or Impulse, where the is only one DRM; the one the publisher wants.
Having Steam DRM doesn't appear to be a requirement for selling games on Steam, for example the old XCom games on Steam don't seem to have any DRM whatsoever, as in you can copy the entire game to another PC (without Steam installed) and play it from there.
I'd say that Valve would have no problem allowing you to sell without any protection from them (it's no skin off their noses). It's just seems to be an API they offer to publishers and I don't see how it's all that beneficial for publishers to exclude it from copies of their game that are sold on Steam (at the least).
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What about modern ones? And again, compare with Impulse, GG, etc.
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News at 11.