Just Dance 2 Review
Shallow rave.
Version tested: Wii
Junior Senior's Move Your Feet is one of those records that has next to no virtue away from the dance floor. Its grating vocals, synth horns, cheap repetition and blaring, kitchen-sink production trample tastelessly all over the legacy of the disco legends like Nile Rogers that it rips off. Unfortunately for music snobs everywhere, it's also insanely catchy and great fun to shake your ass to.
In short, Move Your Feet bears the same relation to serious music that Just Dance does to proper videogames.
Just Dance is a stupid, shallow, garish thing that mocks the skill and sophistication of great game mechanics. It has absolutely none of the score-attack cachet that helped the hardcore get along with Guitar Hero. It is principally loved by small girls and, secretly, their parents, who stick it on when drinking white wine with the neighbours after X-Factor on a Saturday night. People, in other words, who couldn't possibly know better.
So we watched its stupendous sales from our ivory comments threads and shook our heads sadly, pelting it with the rotten tomatoes of our scorn. It was a soulless cash-in, we surmised, an unrefined piece of waggleware, a cynical land-grab for the Wii's clueless casual market who only snapped it up in their ignorance. Right?
Wrong. How's this for an inconvenient truth: Just Dance sold multiple millions for the simple reason that it's incredibly good fun. And being good fun is to games what having a good beat is to dance music; it conquers every criticism.
And cynical? However calculating the boardroom meeting that greenlit it, in itself Just Dance is about as cynical as a three-week-old Labrador puppy. It is imbued with an infectious, childish joy in dancing, and a love of music every bit as genuine as the more studied beatmatchers from Harmonix, Freestyle and the like.
Nonetheless, Ubisoft Paris is going to have to do something to justify this sequel, released just 11 months after the original, which is still shimmying around the lower reaches of the UK Top 10. Fortunately, Just Dance 2 makes a compelling case for itself right away with one brilliant addition: duets.
The Daddy Mac will make you jump. He will. Just wait and see.
11 of the 44 new songs on the disc have been choreographed specifically for two players, represented by two dancers on the screen. These routines are absolutely priceless. Just Dance was always much more fun in company, and now the duets enshrine this in gameplay, tugging you into happy interaction with each other.
Vampire Weekend's A-Punk segues from indie-kid stamping to ballet pirouettes; Donna Summer's Hot Stuff is hilariously cheesy his'n'hers disco flirtation, complete with mime; twin B-boys duck and weave around each other and shake their afros to Kriss Kross' riotous Jump. There's even a Charleston. The duets are the highlights of Just Dance 2, and the perfect showcase for its cheeky energy.
The game's heart and soul is its choreography, and once again this is superb. In a very real sense, choreography is Just Dance's level design, just as (if not more) finely calibrated and creative as, say, the note patterns in Rock Band. Every routine is perfectly pitched for difficulty – easy enough to get into on a first go, hard enough to make you want to learn – and they're all witty, appealing and full of character.
But it's the brilliant performances of the dancers that make them so infectious. However good your motion capture, a dancing avatar is always going to look like a puppet; Just Dance's stroke of genius is to use stylised video instead, and the irresistible, human energy and mischievousness of these dancers radiates from the screen. They're bouncy and irrepressible, a little bit clownish but with lots of charisma and a certain innocent sexiness too.
Just Dance 2's dance and choreography teams are one and the same, so take a bow, gaming's unsung heroes of 2010: Julia Spiesser, Jérémy Paquet, Zack Reece, Nicolas Huchard, Julie Dorval, Natalie Lucas, Jessica Katanga and Les Twins. Stars, every one.
They're backed up by an even better song list than the first game's, one which casts its net a little wider while still ensuring everything is recognisable and danceable. Most importantly, it acknowledges that the disco doesn't discriminate on cool – so you'll find Justice, Digitalism and the Ting Tings sitting next to It's Raining Men, The Monster Mash and Boney M's Rasputin (complete with Cossack dancing). There's a huge spread of styles and eras too, from the electro bump'n'grind of Ke$ha's TiK ToK to Harry Belafonte's vintage calypso. Turns out that waving your arms around, laughing like a drain and looking like an idiot are great equalisers in taste.
The only disappointment is the increased number of session-musician covers. Some are more convincing than others: Madonna's Holiday is uncanny, but there's a distressingly insipid run at Crazy in Love here. At least we get to hear some classic recordings too, like Quincy Jones' Soul Bossa Nova and Ike and Tina Turner's Proud Mary. The latter brings the house down every time: the most energetic numbers, such as this, Hey Ya, Rockafeller Skank and the incredible endurance test that is Snap!'s The Power, are the ones you find yourself returning to time and again.
A few numbers a day is a reasonable little workout, actually, a fact recognised by the new Just Sweat mode that awards you "sweat points" for your efforts and assigns mild, tough or intense daily programs. It's hardly Wii Fit or EA Sports Active, but it's arguably a more enjoyable way to work up a sweat in your living room.
It's also one of the very few excuses you'll have to fire up Just Dance 2 on your own. The fact is that, although the routines are fun to learn, there's nowhere near enough precision in the motion-detection or interest in the simple scoring system to reward solo play, and with everything (very sensibly) unlocked from the start, there's no incentive to solider on either.
Just Dance is, you see, something of a con. With the game only detecting the motion of your right hand holding the Wii remote – and even then, it seems to be much more sensitive to force and timing than actual direction – you can play it like an orchestral conductor from the sofa. It's so imprecise that you'll struggle to improve your timing in an effort to get reliably better score ratings, and since you can't ever fail to finish a song, there's no inherent challenge. But if you're playing it with that mindset, you're doing it wrong.
Bollywood and Reggaeton tunes make the cut. Gaming doesn't get more inclusive than Just Dance.
Because despite all this, the better you dance – and the more you move your whole body, learn the routine and enjoy yourself – the better you score. Just Dance's mechanics may not be a science, but they might just be witchcraft. Judged by the developers' own criteria for success – getting players to lose their inhibitions, feel the music and, well, just dance – it's a roaring success.
Just Dance 2's final additions are a much-needed download store for songs – thinly stocked, currently, but it works seamlessly – and a couple of multiplayer modes. These improve on the first game's but are, frankly, surplus to requirements. The game is playable by up to four at absolutely all times, and adding spurious competitive mechanics just breaks up the routines.
In the end, those routines and the tunes they're crafted around are the only things that matter. The game system and the technology, slender and unreliable as they are, are irrelevant. In a way, that might be the best thing about it.
Just Dance 2 is impossible to play with a furious frown of concentration on your face, and just as impossible to play without a wide grin. It doesn't reduce music and dancing to precision beatmatching or button-pressing: it's about surrendering to the free-spirited, glorious silliness of it. As Junior Senior sing: everybody, move your feet and feel united!
Well, your right arms, anyway.
8 / 10
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Comments (47) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Minus infinity points. Not even the infinity points generated by "The Power" can balance this out
It kinda makes Just Dance 2 an infinite looping vortex, though.
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you will really laugh when you play this game with other people !
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TiK ToK is one of my son's favourites from his street-dance class. Oddly, they've muted-out 'boys try to touch my junk[/spoiler]' but not 'brush my teeth with a bottle of Jack'.
Monster Mash is not quite as much fun as I expected though.
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No. No it's not. So many reviewers seem to make the mistaken assumption that everyone loves karaoke and dancing, they're just afraid to admit it, and all it takes is a Lambrini to get them having FUN!
They are very wrong.
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How's this for an inconvenient truth: Just Dance sold multiple millions for the simple reason that it's incredibly good fun
So what is a "proper" videogame, if it's so far away from a videogame that is incredibly good fun?
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I'm not on a high and mighty give it 2/10 rant here
just more the fact in that it doesn't deserve a score at all. Oli's review says it all , for all the sneering it is fun to dance along and make a fool out of yourself with the family.
now a move or kinect version that actually make you do the moves properly to get scores would be a different kettle of fish.
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hmmm it seems like some people may not quite understand what i'm referencing
[link url=http://news.bbc.co.uk/local/bristol/hi/people_and_places/newsid_9095000/9095921.stm
]http://news.bbc.co.uk/local/bristol/hi/p...[/link]
Anyway my offer still stands!
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What do you want to call it then? An interactive entertainment experience? As an interactive entertainment experience, is it not worth finding out whether it is worthy of attention or not?
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What did we call Atmosfear?
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That applies to plenty of hardcore games as well you know.
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They are very wrong. "
You, sir, hate joy.
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So it's silly and beneath you to dance for the sheer pleasure of it, but it's deadly serious when you pretend to be an orc, spaceman or a cowboy?
EDIT: Plus coming in here and complaining about having to dance is like going into a review of a FPS and complaining that you shoot people.
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I find no joy in drunken singing and dancing performed by people who cannot sing or dance. I find it hard to see what others see it tbh, although they clearly do.
But then I was one of those people who was called a killjoy for not mooning other drivers in the back of the bus. I also found little joy in that. Just attention seeking
@Pac-man
To be clear it's fine with me that other people enjoy this game. It's not that it's silly and beneath me, it's that I take no pleasure in drunken dancing. I only made the point because so many people (including you apparently) seem to think we would love it if only we weren't afraid of looking like a fool.
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/browses divorce papers
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Doesnt change the fact that I loathes dance games!
Still they are happy and all is right with the world.
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It's kind of like the Halloween party at my office next Friday. I won't be coming in fancy dress because I don't find that fun or amusing, but if you heard the two girls sitting opposite me you'd think my lack of wigs or Borat costumes was a personal insult to them.
Have your fun if you must, but don't drag me into your giggling, shallow attention-fest, or imply I'm ruining your fun by avoiding you altogether and not giving you the satisfaction of staring at your boobs in that tight-fitting and wholly work-inappropriate "sexy vampire" costume.
Yes, I'm the wrong guy to look for the fun in Just Dance.
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Do I dance? Don't know, does the jumping heave at the front of a gig qualify? Don't know, but here's why I enjoy that:-
1) It feels as if it's a consequence of the physical impact of the music on your body, not some neural reaction to what's happening in your cochlea. If I taps my fingers or nod listening on headphones, it's because I'm picturing the music 100x louder and seeming to pass through me like a tremor.
2) You are surrounded by people who are doing the same thing. It's a communal aspect of dance that's not matched - useless to watch individually unless regarded en masse, no possibility of competition, no way of doing it wrong, no assessment of participants.
The problem with a dance game is that it works because people enjoy physical activity that is commited to 'muscle memory' ie moving without conscious thought. Think about it - you have the most fun expressing yourself in physical activities - sports, driving etc - when you do it without thought. People who don't like dance don't like it because committing to muscle memory takes so much longer for them, and they grow disappointed with themselves when other people seem to have done it before them. This of course comes across to other participants who end up quietly disappointed that someone they wanted to have fun feels pretty much the opposite way.
Just let us 'paraplegics' leave you 'swimmers' to it while we sip on our mojitos poolside.
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Sad innit?
Bugger. I think I've just seen her on youtube.
Should have left that one to the imagination.
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/Vader mode off.
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Kind of 'interesting' to see WWE Smackdown vs. Raw on there. (Just saying because I've never heard of this site before).
Anyway, I was hoping to get to read a bit more of Ellie's finesse. However I'm sure there will be more crap coming along soon and I really look forward to that - Ellie's reviews of bad games are incredibly fun to read.
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As for 'looking a bit silly once Dance Central has done it properly'... I'm not so sure. One player only? That sounds.... a bit shit.
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LOVER OF THE RUSSIAN QUEEN!
Best chorus ever!
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My gf has the first one, and it DOES look fun. I'm one of these ivory-tower gaming cynics as well, must admit, but I have NO problem with a game like this until one discovers the chav-pandering tracklists. Ke$ha should be banned from making music... And these people should learn from Samba De Amigo's almost entirely excellent soundtrack.
(Also, Boney M? They weren't even a novelty, they were just horrible. But knowing the target audience I suppose Gwen Guthrie, Evelyn King, or even Ganymed would be too much to ask for.)
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Thank you