Tony Hawk: Shred team axed
Activision lays off Robomodo staff.
Activision is making redundancies at Tony Hawk: Shred developer Robomodo, according to multiple sources cited by Kotaku.
30 employees have apparently already been axed, with another 30 due to receive their marching orders before the day is out.
The sources report that the lay-offs are in response to news from Activision that Robomodo is to be taken off the Tony Hawk franchise following the release of Shred.
A surprising decision perhaps, if it's true, given Activision CEO Bobby Kotick's recent claim that Robomodo's Ride board was his favourite ever peripheral.
Chicago-based Robomodo, formed in 2008, released the decidedly underwhelming Tony Hawk: Ride last year. The follow-up, Tony Hawk: Shred is due for release on 29th October on PlayStation 3, Wii and Xbox 360.
This is the second time this week that Activision has handed out the P45s. Yesterday, it cut 40 employees from Singularity studio Raven's workforce.
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Comments (18) Latest comment 2 years ago
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This is what gets on my nerves, you have Bobby saying Pr crap "Peripheral is my favourite ever"... while passing a note to HR to say, lets get rid of the team.... maybe an OTT observation, but hopefully you see what i mean.
It would be good if blizard werent part of Activision... Bungie will be ok, they probably have a water tight contract, so will be fine on that front.
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As an independent studio, I doubt they care.
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Business is pretty heartless nowadays.
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Skate ripped off your best ideas, so why not do something positive about it before you get totally buried?!!
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In a perfect world, Activision would've canned Tony Hawk: Shred for not being good enough. Unfortunately, we live in a world where companies consciously release bad products, but doesn't care about the quality because it sells anyway.
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You expect a few people to be laid off at the end opf a project, but 60?
That seems more than a little harsh...
Still, a good way to not pay out bonuses again, and right after crunch finishes.. sheesh...
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Are you serious?
I know it's "cool" to like Skate now, and so do I, but here's just a few rip-offs:
- skitching on cars
- doing tasks for pro skaters
- creating your own team
- hall of meat / bailing for points
- "follow" missions
Still sure they didn't rip 'em off?
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Those things are kind of a given in a skateboarding game.
Skate did manage to invent its' own gameplay engine which is dramatically different to Hawk's and is so much more precise to play.