Homefront

Choose your drone adventure.

Leaping into a Homefront multiplayer demo in its first throes is like witnessing several dozen people all failing their driving tests at once. The game's jeeps and tanks are pretty zippy once you get to grips with them, but they're quirky; with forward and reverse on the left stick, and turning tied to the camera, there's a little bit of brain-lag to take into account. So, for the first few moments, fender benders and other slapstick RTAs dominate most of the action on the map.

Homefront's single-player mode bravely asks the question, "What if North and South Korea joined forces and tried to take over the world?" (The answer, incidentally, is that ignorant westerners such as myself would spend a lot less time asking questions like, "Which one's the bunch who really like StarCraft?")

The multiplayer game, meanwhile, asks simpler questions such as, "Would you prefer to blow up 31 other people using a silenced SMG or a rocket launcher stuck to the undercarriage of a model helicopter?"

Kaos Studios made a name for itself with the likes of Frontlines: Fuel of War and, before that, the Desert Combat mod for Battlefield: 1942. Large-scale encounters are in the team's DNA (as are Homefront's remote-controlled drone vehicles), so it's no surprise to see that Homefront's multiplayer cranks the player cap up to 32.

Nor is it a shock to realise you're being let loose in some of the largest maps you've probably seen in quite a while. The developers don't want these roomier, busier theatres to lapse into bland chaos, however, so they've introduced a few ideas to keep players focused.

Which is why while Homefront has staples (such as customisable load-outs, a persistent experience system, weapon unlocks and lots of familiar vehicles to blast around in) it also has a brand new idea. Titled Battle Points, or BP, it's a brilliantly shameless ploy to pay people to work together - and it seems to do the trick.

While you're awarded BP for kills and assists, you also get them for any action that helps your side directly or indirectly - whether you're capturing and defending locations, or zipping around in a recon drone and tagging enemies for the benefit of team-mates' radars.

BP can be used to buy weapons and vehicles on the fly. It's all done down on the d-pad and it's a pretty compelling system. Chunky decisions abound: head to the shops early and get a nice big gun, or wait to save up for that tank you've always wanted? It's like being eight again and learning to manage pocket money.

The new system has allowed Kaos to create matches that have an intoxicating sense of momentum to them as the big unlocks get earned. It's s also provided the opportunity to fix a couple of things that have needed fixing for a while.

Take vehicle spawning, for instance: rather than camping at vehicle hot spots for the next tank to auto-generate, you can buy one then choose to spawn in the driver's seat wherever you are. Or you can spend a bit less and spawn in another team-mate's vehicle, giving him a pleasant surprise – and a turret operator – in the process.

There's undoubtedly a spot of balancing to be done, however. At the moment Kaos positively flings BP at you, even giving you additional points for little things like rivalry kills.

Weaker players aren't left impoverished, either. At one point in my pre-alpha demo (and purely for the sake of objectivity, right?) I spent a whole match stumbling into gun fights backwards and stepping fatally out of flying choppers. However, I still had enough BP at the end for a down-payment on a tank. There's a happy medium to strike here: I shouldn't be kept out of the fun for being rubbish, but I shouldn't be too richly rewarded for wanton idiocy either.

Battle Points aren't the only thing Kaos has been working on to bring order to multiplayer. If bribery keeps you on message, the newly unveiled Ground Control mode should ensure that players keep circulating, too. Ground Control spawns three capture points on the map, and teams have to hold them in order to score. Once a score limit is reached, the round ends and the capture points shift about.

It makes for a dynamic game. Kitted out for sniping and tank warfare over wide open spaces, you'll be calmly sitting there just, you know, capturing Bravo, when everything changes and the score zones are suddenly wedged inside a deadly ramble of close-knit streets where your big juddering motor won't fit and your scoped rifle will be useless.

BP get wiped at the end of every round. It's unclear how the separate XP system will work, but I wouldn't expect too many surprises.

The maps shown so far showcase the different scope of the matches available quite well. Cul-de-Sac, an infantry only affair, is a riddle of tattered sitcom suburbs where vehicles simply wouldn't work, and soldiers fight it out in driveways and back yards on their own.

Farm, meanwhile, is much bigger: it's autumn in the countryside, the kettle's on and the crops are burning, and you can fiddle around with a range of choppers, tanks and jeeps - all of which are pretty deadly.

And there's always the drones, of course: dangerous little model choppers and buggies that allow you to mess with the enemy in some humiliating ways. It's largely a tactical choice: if you're taking damage, do you buy a mini-tank and race through the streets shooting rockets up people's trouser legs to draw the heat away from you?

Or do you take to the sky in a buzzy little helicopter kitted out to blast enemies from above and perform basic reconnaissance? The drones handle effortlessly and bring a pleasant kind of deadly Wall-E chic to proceedings, but the trade off is that you're a sitting duck when at the controls.

The world of the online military multiplayer game is one deathmatch I wouldn't personally want to have too much riding on at the moment. However, Homefront is looking pretty smart. With a focus on large-scale battles to mark it out and some clever ideas to make those battles actually work, this could be a viable option for anyone tired of Call of Duty or Bad Company.

For all the latest on Homefront, check out our dedicated microsite.

Comments (30) Latest comment 1 year ago

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  • SClaw #1 2 years ago

    Frontlines was a great game. I don't think the single player will be up to much in this (when are they these days?) but I suspect that the MP will be a hell of a lot of fun. On the other hand... THQ don't have a good history with online support, some of the previous systems for games they've backed have been shocking. Fingers crossed for Steam support at least.

    I won't get too excited though. This is ages away still.
  • mazzl #2 2 years ago

    it does look realy nice on the graphics, this ingame footage was probably taken from a high end pc...
  • Sunyavadin #3 2 years ago

    The main thing that gets me here is the complete disconnect with reality. Frontlines is good because it has a believable backstory, the setting's a conceivable post-peak oil scenario. Korea'd have a hard time taking over their own back yard, much less any of the rest of the world.

    Not unless they find a way to genetically engineer Zerglings, build Protoss carriers, or train psychic commandos to act as spotters for nukes, anyway.
  • DarknRahl #4 2 years ago

    Mmm, nothing new here. Another military shooter that is extremely newb friendly which usually indicates about a month to master the game and maps and then a couple more months before you're bored with it all with the added bonus of being a console release which is a real plus for the pc gamers.
  • Fab4 #5 2 years ago

    Doesnt MAG already have a system where you get points for 'completing your assigned task'? A task assigned by a fellow human player, I may add.
  • guernican #6 2 years ago

    @Fab4

    MAG tried pretty hard to get you to listen to the "commander", yes. The problem I tended to find was that no one talks on PSN, so there was bugger-all in the way of collective effort or collaboration.

    Traded it in after 3 weeks. Perhaps I should have persevered, but when you can drop straight into MW2 or BFBC2 and just do what you're comfortable with, it started to seem like diminishing returns. Why try and play the game when no one else seemed to be bothering?
  • Deckard1 #7 2 years ago

    Is it just me or whenever you hear anyone say the word "newb" do you imagine some fat, thirty something, socially inept, shit goaty wearing virgin, who wears ACDC tshirts and only baths once a week? No offence DarknRahl.
  • Fab4 #8 2 years ago

    But you didnt have to 'communicate' by voice. Objectives were shown on screen.
  • metalangel #9 2 years ago

    Hoping this will succeed and show up BC2. Frontlines had proper big, open maps with lots of vehicles. BC2 by contrast limited the vehicles both in quantity and space to maneuver.
  • Rodchenko #10 2 years ago

    It all looks nice before they start to run. What is it with videogames that NPCs alway seem to run on fast-forward?
  • BoffBoff #11 2 years ago

    I'm liking the sound of this - a lot of the write-up reminded me of Battlefield: Modern Combat. Which is a good thing, imo.
  • Powerslave #12 2 years ago

    After having played a game with Destruction mode, where buildings and walls can be brought down (Bad Company), everything else just seems lacking.

    Homefront certainly seems promising, but without Destruction it's like making a step back.
  • carlitoswagon #13 2 years ago

    Looking good. Theres bound to be destruction. With so many vehicles it would be a sin not to. Pointless wasting credits buying tanks when you can't blow shit up.
  • SClaw #14 2 years ago

    @Powerslave

    Agreed. Playing MW2 after BC2 felt... old fashioned. No matter how realistic they try to make them unless you can demolish everything in sight like you can in BC2 it has started to feel a bit fake and plastic.
  • overcorpse #15 2 years ago

    As long as they have a cap on heat seeking missile launchers.Frontlines annoyed the bjesus out of me,jump in a helicopter and within 5 seconds you had 12 missiles being spammed at you.
    Edited by overcorpse at 06/10/10 @ 11:15
  • beckyh #16 2 years ago

    The single player of this game interests me most so I look forward to a review of that
  • Moz #17 2 years ago

    @metalangel

    your kinda missing the point of BC some what, it was intended to be more troop focused then BF, if Homefront is going for the lots of tanks and wide open battlefields approach its BF3 that it'll be going head to head with not BC2
  • guernican #18 2 years ago

    "But you didnt have to 'communicate' by voice. Objectives were shown on screen. "

    This is true. And, to take nothing away from your point, I'd humbly point out that if a group pf people are supposed to act in concert and one of them is supposed, in some way, to be the "leader", that talking might, y'know, be in some way helpful.

    Still, zing! to you for that one.

    Sigh.
  • metalangel #19 2 years ago

    @overcorpse: the US chopper had stealth mode which prevented missiles locking on. And you flares would reload faster than a guy could reload his launcher, giving you time to rocket him. The anti air vehicles were meant to be lethal to you :)

    @Moz: I think it's more a case of BC2 missing the point of a Battlefield game. I almost think that BC2 was made deliberately restricted to gradually introduce idiots to the concept of shooting beyond CoD4...
  • overcorpse #20 2 years ago

    @metalangel i'm well aware of how the mechanics of frontlines works i played it enough,my point being was that everyone and i do mean everyone only carried the bloody rocket launcher.
  • PeterJi #21 2 years ago

    As a resident, politically informed South Korean student, I can say that the plotline is absolutely ridiculous. I won't hope for any deep, interesting story on the campaign mode, because most of our citizens has a deep resentment of North Korea. No way we're co-operating. Blegh!

    I plan to buy a modern shooter with a good, developed plot like Halo. This is not it, and it doesn't look like there's going to be one in the near future.

    A good multiplayer mode is even more enhanced when it is combined with the main plot in a meaningful way. This won't be it.
    Edited by PeterJi at 06/10/10 @ 14:39
  • beckyh #22 2 years ago

    PeterJi, the plotline is rediculous because it is not real, it is fabricated but how more rediculous is it than the Halo plotline you love so much which has aliens landing on earth? You cannot scream for realistic storylines and then go on to hail the Halo one in the same breath, that is a huge contradiction and is just silly.
  • PeterJi #23 2 years ago

    Your logic doesn't stand because there are good fictions and bad fictional plots. Isn't that apparent?

    Also, Halo is Science Fiction. This is not, and is considerably more ridiculous, as it tries to explain the ridiculous plot, failing in the process.

    The possibility of extra-terrestrial life is very high. There are 125 billion known galaxies currently, and we're not done yet. Are you suggesting that faster-than-light travel is impossible? The field of theoretical quantum physics is only at its beginning stage. Who knows what the future holds?
    Edited by PeterJi at 06/10/10 @ 15:08
  • RedSparrows #24 2 years ago

    More terrible discussions about 'reality' in video games, that's for sure.
  • beckyh #25 2 years ago

    Your logic doesn't stand because there are good fictions and bad fictional plots. Isn't that apparent?
    Also, Halo is Science Fiction. This is not, and is considerably more ridiculous, as it tries to explain the ridiculous plot, failing in the process.


    It is only rediculous to you because you are from South Korea and you don't like the plot, had it been Russia I am sure it would be okay then. The game is not trying to put over a story of fact, its just a game, it could have been any country they chose. There have been far worse storylines in games. You could just do what EA are doing with the taliban and give them a false different name, or even not play it at all if it doesn't appeal. Or do what I do with games and ignore the storyline and just play the game for what it is - just a game :-)
  • metalangel #26 2 years ago

    @overcorpse: You should have been more clear. I thought the biggest balancing issue was the RSA's deadly autoturret which all RSA players picked as their sub-class. That and the sheer power of the special ops scoped SMG.
    Edited by metalangel at 06/10/10 @ 20:38
  • glaeken #27 2 years ago

    So no destrutable environments? Are we going to see tanks defeated by wooden fences as in the days of BF1942? I actually find it quite puzzling that only Dice seem to have any focus on having destructable environments in their miltary shooter. Where are the news stories about how the COD/MOH guys are creating new engines with destructable environments?

    It feels like at the moment we have invented the motor car but most devs are still insisting on using horses. Come on guys the next step has been taken lets see others follow Dice's lead.
  • Redcoat-Mic #28 2 years ago

    How is "BP" a new concept at all?

    Points for defending and taking battlepoints? Points for tagging people in recon? You mean like Battlefield? :\

    Brand new he says...
  • metalangel #29 2 years ago

    @Redcoat-Mic: The concept behind it is a good one, though. You earn the stuff in the field, and spend it in the field too. It's a bit like how you unlocked the class abilities in Frontlines. It encourages you to help out rather than soloing off. But it's beyond BC2's idea as it works for the vehicles, not just weapons and abilities.

    The guys do know multiplayer... the 'frontline' concept was designed to focus the action into an exciting, concentrated battle as opposed to just having a huge map and players spread out trying to out ninja each other... while still allowing the back-and-forth push for territory.
  • Lord_BeeJee #30 1 year ago

    How is the single player shaping up?