FarmVille boss ordered copying - report
"I don't f***ing want innovation."
A former employee of FarmVille maker Zynga has recalled how he was told expressly by the company's boss to steal other people's ideas.
The source, speaking to SF Weekly, remembered Zynga founder Mark Pincus' exact words:
"I don't f***ing want innovation," he allegedly said. "You're not smarter than your competitor. Just copy what they do and do it until you get their numbers."
The former employee went on to reveal Zynga's unofficial company motto of "Do Evil": an adaptation of Google's "Don't Be Evil".
"I would venture to say it is one of the most evil places I've run into, from a culture perspective and in its business approach," the source said. "I've tried my best to make sure that friends don't let friends work at Zynga."
FarmVille, Zynga's flagship Facebook game, once attracted a gargantuan 84 million users a month. Zynga also owns FishVille, PetVille, Cafe World and Mafia Wars.
Zynga declined request for comment.
Ellie Gibson put on her gardening gloves for Eurogamer earlier this year to investigate the FarmVille phenomenon.
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Comments (68) Latest comment 1 year ago
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I assume they tie orphans to train tracks on their breaks and sell uranium to Iran because I'm afraid farmville isn't very evil..
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The tag line makes no sense. To many wants?
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The really disturbing thing about this kind of gaming is the pschology behind it and the fact that social conventions can be exploited for profit. Someone gives you something for your farmville game...you feel obliged to give back, either by playing the game for a long time or spending money for a short time. It exploits people's good nature, only pikeys and spivs are immune (fortunately i'm a spiv and would rather shoot someone in their virtual face than play that peice o shit).
I think the suits of the world are already totally convinced this is the way to go though.
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This guy wants 2 much!
Well he didn't want it, and he most certainly didn't get it.
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"I don't want f***ing, want innovation."
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Remember all those disgruntled ex Rockstar San Diego people badmouthing the studio, and the corresponding predictions that Red Dead Revolver would be awful?
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Yeah him and Kotick could hold a hearty conversation...
...both speaking in their native tongue of cunt.
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fixed
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Now please stop reporting on this shite.
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On general subject, at the risk of inciting riotous flaming, I can perhaps see a small wisdom in part of what was allegedly said. I see things this way-
Do things differently to your competitor, unless that means doing things worse [sic]. In which case, do at least the same thing, until you find a way to do things better.
Being different isn't enough in itself. You also need to be better. If you can't be better, don't be different. Seems like common sense to me. I have lost count of the number of times I've seen an menu or inventory system in a game in a game that was painful to use and thought "why have you come up with your own terrible version of something so benign, when there are countless examples of menus and inventories done well - just copy the best example you can find and get back to polishing the bits of your game that SHOULD be unique".
Back on the specific subject, I sort of find it puzzling that if Farmville simply copied its competitors until it got its numbers, it would now be in the position of passing those numbers. Farmville is miles ahead of its direct competitors, so logic surely dictates it must be doing something different.
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(too slow on the bastarding button, again)
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The only reason Harvest Moon never achieved such fame in the first place is because it lacked that mainstream medium to push it into the masses, you had to be into video games to find it and play it. I remember getting some friends, who had nothing to do with gaming, to play the SNES Harvest Moon. They were immediately hooked.
So, yeah, this quote makes perfect sense.
edit: Beaten to it by Wheatley
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Despairing at negs on a perfectly reasonable and well written comment is the first step on the path to misery around here, my friend. Free yourself from the burden of caring and bathe in the milky sweet glow of not giving two fucks what the monkeys around here think.
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http://www.gamesbrie f.com/2010/09/arrogant-snobbish-and-elitist-why-attitudes-to -zynga-suck/
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Well put!
Also, +1 to you
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Being different isn't enough in itself. You also need to be better. If you can't be better, don't be different. Seems like common sense to me. I have lost count of the number of times I've seen an menu or inventory system in a game in a game that was painful to use and thought "why have you come up with your own terrible version of something so benign, when there are countless examples of menus and inventories done well - just copy the best example you can find and get back to polishing the bits of your game that SHOULD be unique".
Hear, hear, I wonder the same thing. It truly baffles me when someone changes a standard mechanic for some, poorly implemented "innovation" of their own. Again and again I see games where it seems developers have spent more time in finding ways to be different than in ensuring their game is good.
Basically, innovation can be great but only when it's a great idea. Which is painfully obvious but that only make me wonder why so few people get it. Change for the sake of change is not normally a good idea.
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Oh, quite true. I've said as much to others. I don't mind negs, not a bit of it. I just want to know why. I'm not so preumtious to think that I am always right (not quite anyway
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"Change for the sake of change is not normally a good idea."
I was in a work situation some while back, which I can't go into huge detail about for obvious reasons. I was trying to explain that a concept had some issues, and that it should share more functionality with an existing solution. I was confronted with a "if its the same as the existing solution, why won't people just use the existing solution?" point of view, and had to repeatedly ask "if its different, but worse, why won't people just use the existing solution?".
If you can be original AND well implemented, hurrah. I'm all for that. If you can only choose one though, good implementation wins every time in my book.
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I come to all these gaming sites because I want to hear about actual gaming though. Zynga's market is not our market, so maybe we should all stop whining and saying that they're stealing people away from the likes of TF2 to play FarmVille.
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Seriously, I would work for Zynga in a heartbeat. This ex didn't sound like he was treated badly, just that he disliked their business ethos. I would gladly take a job in a successful online software company that treated it's employees fairly. You want to pay me how much to steal the ideas of other gaming companies who've stolen their ideas from someone else? Yessir, right away sir!
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I'd love a boss to come out and say 'lets just fucking make cash!'
But my soul has been eroded by 10 years of multi nationals
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I'm pretty sure to have knives and forks in my kitchen in the future or having a drive to collect items in games, or wanting to level up a character, or what the hell.
In the end some things will stay for a long time and other things will go away again. Fair game to try new things but staying with a traditional approach during times where people long for the next sensation to distract can be a risk and good thing as well.
btw. i find that boss refreshingly honest. (my first impression). and the former employe to be someone who couldn't accept to have his ideas not being realized.
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I'm more concerned about the mechanics these games use. I deliberatly avoid them because I know I'm the personality type who will get stuck and then it'll take two very crappy months for me to escape it. I don't know if it can be considered dangerous or even immoral, but people should be aware of the mechanics.
Maybe some people don't feel as empty as I do after 10 micro-rewards but some comparison to narcotics isn't entirely unappropriate. These things are already dripping into other conventional games wanting a piece of the cake, like Bad Company 2 which I think is a fine game, but I spent a lot of time to get those two last unlockables even though I had been worn out on the game.
If I do get sucked in, it's my fault I'm an adult. Usually you can't blame someone else if you got addicted to blow. Kids however I'm not so sure of.
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farmville is a disease.
facebook is also too big for it's own good.
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Evil is running a sweatshop where you beat children if they don't make enough wrist bracelets for you in a 20 hour period.
Running a company where well paid employees develop somewhat unoriginal if very polished games, and marketing them effectively to make a huge pile of cash, is not evil.
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As for the sweat shops of your mind, Wikipedia needs a proper reference. Please don't use clichés as argument.
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Also, lets remember that it's not 'us' calling them evil, it's THEIR (admittedly unofficial) company motto!!
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Ill make up some shit and tell eurogamer, they'll report anything!
/sarcasm
Really though, its entirely plausable. Whether its true or not almost doesn't matter. What most surprised me about this is that the makers of farmville are actually a legitimate organisation. I thought Zynga was the name of the malicious entity that spawned facebook games.
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