Kitase: Kinect, Move "awkward" for RPGs
But motion mini-games could add "spice".
Microsoft and Sony reckon their motion control devices Kinect and Move will revolutionise the game industry, but one big hitter remains unconvinced of their relevance to that most hardcore of genres: the role-playing game.
Fitting Kinect, which enables controller free gaming, and Move, which uses a controller camera combo, into traditional RPG design is "awkward", Final Fantasy head honcho Yoshinori Kitase, who's doing the rounds promoting PSP-exclusive title The 3rd Birthday, told Eurogamer.
"Obviously this [The 3rd Birthday] is a PSP title, so we couldn't have made use of these new techniques anyway," he said.
"But it is quite awkward, particularly for example in Final Fantasy XIII, which came out last March in Europe. That kind of interface is quite difficult to be included in the RPG.
"But this is a gun shooter, and we would love to expand the franchise. In the future I think those technologies could be quite handy for us."
Using motion control add-ons during the long gameplay sessions typically experienced when playing RPGs wouldn't be appropriate, Kitase explained.
"The main difference between shooting games and RPGs – obviously there are some – but shooting games probably amount to up to 10 to 15 hours of gameplay.
"But an RPG, you have to improve your character fight and fight and fight, and then the ending, and then more to play with, that could be 40 to 50 hours.
"It's quite continuous play, even though you don't have one go, obviously.
"That kind of technique might not fit so well with a very continuous title that requires long gameplay."
Still, Kinect and Move may end up playing some part in future games in the likes of the Final Fantasy series, Kitase pondered.
"We could have a chance to introduce those techniques in a mini-game in those games, if you like, to give them additional spice."
Move's due out on 17th September. Kinect's due out on 10th November. Not long now.
You may also like...
-
Why Devs Owe You Nothing
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Face-Off: The Darkness 2
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Sony admits "dropping the ball" with Demon's Souls
-
Who Killed Rare?
-
EA evaluating FIFA Street features for FIFA 13
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Gotham City Impostors Review
-
Kingdoms of Amalur: Reckoning Review
-
One Piece: Unlimited Cruise SP Review
-
Grand Slam Tennis 2 Review
-
The Darkness 2 Review
-
Skyrim patch 1.4 now live for Xbox 360
-
Skyrim patch 1.4 performance tip: make a new manual save
-
Mass Effect 3 FemShep trailer debuts
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Valve admits hackers accessed Steam transaction log
-
Double Fine Adventure passes Day of the Tentacle budget
-
Metal Gear Solid: The "Lost" HD Remasters
-
King Arthur 2 Review
-
Next Xbox has tablet-like touch-screen controller - rumour
-
App of the Day: Superman
-
Sony: The Last Guardian is making "slow progress"









Comments (34) Latest comment 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Maybe they should make it more tiring so that for once you can enjoy the tedious, boring conversations you have with lots of NPCs who have no effect on the course of the game.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I can see Move being integrated with a lot of Action RPGs without any problems, Menu based ones like FF however don't really call for it.
Comment below viewing threshold Show
Move's lucking good with RUSE, Resi 5, Heavy Rain, LBP2 etc etc
And kinects got... well...hmmm
so theres a good few hardcore games that use motion control.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
That's exactly how I vision in being used. Running and gunning should never be left to motion control. That's not to say you can't integrate it in other ways.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
This is a good summary of FFXIII, and also why I hated it.
I can already see Kitase sweating "oh noes, I have to innovate, but my twenty year old template still sells, curse you world, curse youuu".
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
(I'm thinking more Skyward than Twilight, even though it's obviously unproven... but it has promise.)
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
We all saw how that "worked" at E3.
Comment below viewing threshold Show
It takes the most dedicated of cynics to claim that was anything other than technical difficulties with the demonstration setup, whatever those difficulties might've been.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Kinect I'm not so sure on with no pad to control movement I'm struggling to see how you could do an RPG with it or any game that requires movement through a 3d environment with any degree of finesse.
Comment below viewing threshold Show
Sure. Fallout 3 is tedious and pointless. What better game to add motion control to. That aside, keep motion control out of "traditional" RPGs. And only make a few non-traditional ones.
Comment below viewing threshold Show