Elemental failure forces layoffs
Stardock laments "disastrous" launch.
The "disastrous" launch of turn-based fantasy game Elemental: War of Magic forced layoffs at publisher Stardock.
"Technical issues" at launch led to poor reviews and sales, Stardock CEO Brad Wardell told Joystiq.
"Elemental's revenue was anticipated to provide the revenue both for our main games team's next project as well as a second team," Wardell wrote in the Elemental forum.
"Unfortunately, that is unlikely to happen so we've had to start laying people off.
"No one is being fired. None of these people did anything wrong. Stardock is a small company and each person here is truly amongst the best and brightest. So you can imagine how much it sucks for all of us to lay off anyone.
"We haven't had to lay anyone off since our migration from the OS/2 market in 1998. It would be great if we can bring as many of these people back over time if the studio can afford it.
"No one involved on the core components of Elemental is affected.
"Elemental's rocky launch can be summed up (IMO) as follows: Our QA process was insufficient to handle a brand new platform (Elemental = Kumquat 1.0 versus say Galactic Civilizations II was using Pear which was the same engine, modified, from 1997's Entrepreneur) + my own catastrophic poor judgment in not objectively evaluating the core game play components."
In October last year Wardell warned Games for Windows - Live will collapse if Microsoft continues to let the Xbox team hack away at it.
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Comments (14) Latest comment 1 year ago
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If a user 'has' fixed the oom errors then as they are releasing patches every few days i expect it'll appear in an official patch soon. i quite like the fact pirates really have to put effort in to play the game...
Tis bad news that anyone loses a job, but they really did release an unfinished product and financially, someone has to pay the price
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Now they have a patch-comparsion feature that is basically DRM - which they don't agree is DRM. So yeah, company is losing out because of their sudden change in attitude.
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I do however know people that have pirated a game, liked it, but not been able to patch it, so just given in and bought it.
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I believe that what I wrote above happened with Sins of a Solar Empire.
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No, thats not what happened with Sins.
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If they chucked in Steamworks integration, with Achievements et al, which wouldn't take long to implement (other devs have done it in a day) I reckon they'd sell a tonne of copies to people who've never seen the Stardock equivalent of Steam or don't care to have yet another download service on their PCs (I know plenty of PC gamers in that category).
Just look at the story of Introversion software being saved from bankruptcy being having a Steam sale.
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There could be a really nice game there eventually and I hope they stick with it. Shame it's been a mess so far.
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