Lara Croft and the Guardian of Light Review
It takes tomb.
Version tested: Xbox 360
Squeezing an entire new Tomb Raider game into a downloadable nugget - admittedly, a rather chunky one, at just over 2GB - has necessarily involved some downsizing. Guardian of Light's opening cinematic is a series of stills with none of the acrobatic action-heroine antics or sharp delivery that we've come to expect from Crystal Dynamics' take on Lara Croft. Before you take your first steps into Guardian of Light's first temple, you wonder whether Tomb Raider without the pizazz can possibly be the same.
Guardian of Light is emphatically not the same, but that's no bad thing. It's a radical departure from every game in the series to date, both in its isometric 3D viewpoint and its arcade-style controls. And yet, it's still unmistakeably Tomb Raider: still a cerebral and exciting mix of puzzles and action. Once you get used to the change in perspective, you forget that things were ever otherwise.
Most significantly, the classic action-platforming structure has been reworked for two, resulting in one of the cleverest and most enjoyable co-operative games you'll ever have the pleasure of playing. It turns out there was a superb multiplayer game hidden in the Tomb Raider formula all along.
Guardian of Light's 14 levels are surprisingly vast, full of hidden areas and collectible gems, and they're mostly real, honest-to-goodness tombs: musty, vine-covered tombs, volcanic tombs with falling rock and bubbling magma, vertiginous spider-filled mazes, all full of traps and pressure plates and tantalisingly inaccessible ledges. They're unfailingly well-designed and easy to read; despite the fixed camera, it's always easy to tell whether or not you can make a jump. They take between 20 and 40 minutes to conquer on your first try, giving the campaign a good six to eight hours depending on your skills with firearms and lateral thinking.
The enemies get fiendish: skeletons that come back to life unless you obliterate them with a bomb are particularly annoying.
You aim Lara's pistols with the right stick and shoot with the right trigger. She can strafe slowly with the left stick whilst shooting, but she can't dart about, Robotron-style. She can lay bombs and remotely detonate them, which you can use to manipulate the environment as well as blow up enemies, catapulting boulders over ledges or destroying arrow traps.
There's a surprisingly large variety of weapons - rifles, spears, flamethrowers, a grenade launcher, shotguns, the classic dual pistols, even a rocket launcher - and they have to be used strategically. The baddies range from speedy lizards to giant, bullet-absorbing ogres, spiders, skeletons and fire-spitting demons.
1/5 The story is cheesy nonsense but Lara is cool as ever, responding to the appearance of massive lizard demons with a calm 'Oh, my goodness.'
Challenge rooms, marked with red skulls, are standalone puzzles that are often terrifically inventive, particularly in co-op, and net you new weapons or ability-boosting artefacts. These trinkets modify the balance of play slightly, giving you more attack power in exchange for less potent bombs, or more speed for slightly thinner skin. Kill a lot of enemies without getting hit and you activate relics, which give your bullets special effects, like scattershot. There's actually more to Guardian of Light's combat than there has ever been in Tomb Raider.
In co-op, one of you takes control of Lara and the other of Totec, an ancient Amazonian warrior awakened at the start of the adventure by silly, greedy men with the usual cursed archaeological treasure. Totec has a shield that he can use to protect himself and Lara from arrow traps, or heft above his head to turn himself into a temporary platform. He can also throw spears into walls, which Lara can then balance upon to cross gaps or reach high ledges. Lara, meanwhile, has a grapple line that Totec can walk like a tightrope, and they can use each other anchors, helping each other up or down walls or across gaps.
Vitally, these co-operative abilities don't just find their application in clearly-signposted situations. They're part of the whole fabric of the game. You develop a kind of symbiosis; rather than just standing on different switches in unimaginative puzzles, as it so often the case in co-op, you'll be spontaneously saving each other from a fall with a quick grapple, or protecting each other back-to-back against waves of tomb-dwelling undead.
Some things are a little easier with Lara, some with Totec, which lends the game near-perfect balance. It never feels like one of you is left to do all the work. Totec isn't simply the support player setting up successes for Lara, and refreshingly, the female character doesn't have to stay two steps behind a more combat-capable male. The rush to grab gems or kill enemies first for more points introduces a gentle element of competition, but ultimately you depend upon each other to succeed.
This is because every level in Guardian of Light has been built twice - once for one player, and once for two. Playing in co-op is not just a matter of squishing more enemies, or standing on two switches instead of one - the levels and puzzles are significantly different, and satisfyingly clever. Entire set-pieces play out differently, meaning that the game is still a surprise in multiplayer even if you've already conquered the levels solo. (Online co-op won't be activated until 28th September, when the game comes out on PSN and PC, but local multiplayer is seamless.)
More on Lara Croft and the Guardian of Light
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Interview: Crystal Dynamics talks Lara
Sex, platforming and an exclusive new trailer for Guardian of Light.
Hands On: Lara Croft and the Guardian of Light
Lara, Lara laughs.
Interview: Lara Croft and the Guardian of Light
"There's always somebody in the room smoking crack."
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Screenshots: Lara Croft and the Guardian of Light
In single-player, weights and rolling balls will often take the place of your partner, but it doesn't feel pared-down. There's almost never a moment in single-player where you're left struggling on your own with something that is obviously a two-person puzzle. Indeed, it's hard to imagine how the levels will be rebalanced for two until you play them through with a friend, and suddenly wonder how they ever worked in single-player . What Guardian of Light achieves, impressively, is a campaign that feels purpose-built and perfectly balanced whether you're playing on your own or with a friend.
This inspired duality makes Guardian of Light one of the best-value games on Xbox Live Arcade, PSN and Steam. Even after you've finished the campaign, it lives on as a score-attack game. Speed-runs are rewarded with extra relics and artefacts, and mini-challenges push you to get the most out of each level, teasing you with tricky tasks like rolling a ball through a maze in less than 30 seconds, solving a puzzle on the first attempt or jumping between stepping-stones without touching the floor.
The only thing that's lacking is a half-decent story. Guardian of Light's is barely even relevant to the action and what few cut-scenes there are only serve to accentuate its shallowness, but it does make up for these shortcomings with excellent set-pieces. There are heart-racing moments as good as anything Tomb Raider has ever produced in Guardian of Light, and they're even better when shared with a friend.
Guardian of Light would almost be worth a full price for the co-operative campaign alone. At 1200 Microsoft points - around £10, €15 or $15 - it's an instant buy. There are few download games that offer this kind of value for money, and few that are as clever or effortlessly exciting. Lara Croft and the Guardian of Light might be a move away from the Tomb Raider name, but it's a tremendous homage to its spirit.
9 / 10
Lara Croft and the Guardian of Light will be released on Xbox Live Arcade on Wednesday, 18th August, for 1200 Microsoft Points (£10.20 / €14.40 / $15). It will be released on PlayStation Network and Steam on 28th September for $14.99.
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Comments (79) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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What summer drought?!
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Any thoughts on standout platform? (boom boom)
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Fair enough Core Design, you can have my money on September 28th.
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CD = Crystal Dynamics
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Because the review is of the gameplay, not the developer's scheduling decisions.
Maybe when online co-op appears, you can add a point to the score?
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Like Monday Night Combat before, it's a WTF? score but it a great way.
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I DON'T HAVE ANY FUCKING MONEY LEFT.
/sobs in the corner eyeing up games from 2009.
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Thanks Microsoft.
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Got to say though, I'd buy this right now (or rather on the 18th). The timed exclusivity means that I'll most likely be busy with other games once this is out on the platforms I own at the end of September (like Civ V). Might well be one that, as good as it looks, will fall through the cracks.
edit: That reads a bit too much like a complaint - only meant to say that the timing now would have been perfect for me, as I don't really have anything to play, and September is notoriously busy with the pre-Christmas games rush.
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I might buy it at some point, but I am having too much fun with Monday Night Combat at the moment.
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Legend was so great
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One would assume he's buying the 360 version. In which case, no online co-op at launch.
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It's the best apple pie we've eaten in years, but it ain't no steak. 4/10.
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Microsoft don't get license fees for software published in Windows, you know...
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I have just blown my 1200 of my 1500 MS Points buying 'Fahrenheit' as an Xbox Original. Currently 28% downloaded. Lord knows what that will actually be like in the cold hard light of 2010.
I think I maybe should have waited for this.
Damn whims!
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You should enjoy Farenheight ok, but I warn u i did put a fist through my wall after trying a certain 'melting apartment' level for the hundredth time.
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out on xbla tomorrow, online is activated 28 of sept.
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You go to a critic's site, whinging about a game that it got 'slapped in the face'? Really? Isn't that the point of critics? Why not go to the official site and have a good wank over the press release if you don't like a contrarian view?
Anyways, EG for me always is bang on the money in every review, except for Britain-made games it seems (here's looking at you Fables), so I'm still a bit on the fence for this one. Still, sounds good.
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Hopefully the online system is better than that on Army of Two, which has been given me nothing but grief.
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As of late I've been in anticipation more for XLBA or PSN updating on a Weds/Thurs than a friday rolling around.. but to be fair, we have had a pretty lousy summer apart from Starcraft 2, however with Mafia 2's impending release, followed by Reach and the rest of Q4's goodness, I don't have much of an argument.
Still, I feel very passionately about these smaller digital releases. I can see nothing but benefits for this avenue going forward and I will no doubt be spamming refresh on Major Nelson on wednesday until this goes live.
Sorry for rant, I'm a tad drunk.
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Well done CD.
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The flashback sequence in the army base is worse.
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"Security!"
Can we please get some anti spam on the comments, even if it's a type in the wiggly letters job? Or block any post that has more than one link in it. Ta.
Back on topic: this sounds exactly like the boot up the ar$e the Croft fanchise needed. Hope there will be a demo to be sure, but I think this will be bagged right about the time I crawl to the end of Borderlands.
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Does anyone know if this will have matchmaking on xbox live or can you only play co-op with friends?
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Naive. And you think MS makes no money on Windows development? Software tools? Windows licenses? Support? Games for Windows logo certification? Etc...
(or was the plan to pirate it on Windows... that is a different story ofc).
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Let's be honest here, you have no idea how this all works, have you.
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Just to be clear though, I'm very happy this got 9/10 but will happily wait for the co-op patch since I have other stuff to play right now.
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I bought Limbo and MNC, and i will buy this tomorrow. Im happy with this years titles.
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I'm really looking forward to some well-designed, local co-op fun with the girlfriend (steady...).
Roll on the PSN release!
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Steam surely spoiled me.
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It's nice to see Tomb Raider get a reboot of sorts as I really like the basic premise of the games.
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