Sledgehammer Games' first-person Call of Duty game will have better audio than Dead Space had.
That's according to co-founder Glen Schofield, who should know: he created Dead Space while at Activision's rival publisher EA.
"Picking composers 4 the game," Schofield tweeted.
"Fun stuff, think we found a great fit. Audio will b better than what we did on Dead Space."
Schofield mentioned Don Veca, Sledgehammer's audio director, in the tweet. Veca moved to Sledgehammer Games after 18 years at Electronic Arts, where he was an audio director on Dead Space.
Schofield's promise is a confident one: Dead Space won a bunch of awards for its sound, including Sound Design of the Year and Audio of the Year at the seventh annual Game Audio Network Guild Awards, the DICE Award for Outstanding Achievement in Sound Design, the GDC Award for Best Audio, and two BAFTAs for Use of Audio and Original Score.
Sledgehammer's COD will also include military situations based on "real stuff".
"Working w/ military guys- their stories will blow you away. Names/locations will change but some situations going in the game - real stuff!" Schofield said.
Sledgehammer was formed in late 2009 by Schofield and his colleague Michael Condrey, who left EA's Visceral Games studio after working on the likes of Dead Space.