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R.U.S.E.'s Mathieu Girard

On Move, Kinect and 3D.

Eurogamer R.U.S.E. is coming out on the Xbox 360 as well as the PS3. Do you have any plans to implement Kinect functionality post-launch?
Mathieu Girard

We have no plans.

One of the factors is that Kinect, you have to play standing for a long time, while for R.U.S.E. we imagine that you play the single-player campaign for three or four hours in a row.

Asking someone to be standing for three or four hours... you know it feels natural for a fitness game or an action sports game. It makes sense. But for R.U.S.E., I'm not sure it's the perfect game for that.

Eurogamer How do you feel Move and Kinect compare with regards to hardcore games?
Mathieu Girard

It's difficult to tell. Kinect is more adapted to more immersive controls where you want to mimic what's going on on the screen. So, if I want to jump, my character has to jump.

But for a strategy game such as R.U.S.E., where you're not actually a character on the screen, but you're more like managing armies and selecting productions, it would be more like reinventing fantasy gestures to simulate what it's like to be the master playing on the battlefield.

The Move was more like streamlining the controls you need to play a strategy game, so it made more sense in our case.

Kinect does more to immerse you, while Move... actually it can have both of them, but it's more of a traditional controller than Kinect, I would say.

Eurogamer Core gamers don't fancy standing up playing games, do they, because they get tired.
Mathieu Girard

I was told we had a huge success with Just Dance in most countries except Germany because they're ashamed of dancing in front of other players.

Eurogamer Most people are embarrassed at first but once they get into it they're okay.
Mathieu Girard

Yeah. It was a blast in France, the UK and the US. But in Germany... someone's looking!

Eurogamer Will you integrate 3D visuals into R.U.S.E.?
Mathieu Girard

No plans. We have some stuff on PC but it's very... secret right now.

The thing is, for 3D on console, you must have, I would say, at least 60 frames per second, because, basically, you draw two images to achieve 3D. Your game has to deliver twice as many frames to still remain fluid in 3D.

Eurogamer So two frames at 30 frames per second each?
Mathieu Girard

Yeah. So right now with a game of the magnitude of R.U.S.E. it's a bit too complex either on Xbox 360 or Sony, to achieve that.

A game has to be thought for 3D at the beginning to make sure it has the performance necessary in the end.

Maybe that means that 3D games are going to look a bit less good than original games. But Shaun White is looking pretty good.

Eurogamer Did you see Killzone 3 at E3 2010?
Mathieu Girard

No.

Eurogamer They showed that running 3D.
Mathieu Girard

And it was amazing?

Eurogamer Yeah. It looked pretty good.
Mathieu Girard

And the framerate was...?

Eurogamer It looked okay, but it was a controlled demo, so who knows what the final product will end up like? You think 3D may impact performance then?
Mathieu Girard

Well, you must have twice as many frames, so either you're losing the 60 frames per second, or you are losing the quality of graphics.

I cannot imagine a game with all the polished graphical quality running at 120 hertz so that each image is 60 hertz. Something has to be reduced somewhere I suppose. It's tricky.

R.U.S.E. will be released for the PC, PlayStation 3 and Xbox 360 on 10th September.

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