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R.U.S.E.'s Mathieu Girard

On Move, Kinect and 3D.

Eurogamer How does Move improve the experience R.U.S.E. offers?
Mathieu Girard

I think it's better than on PC with mouse and keyboard because you can play on a couch, really relaxed, and you don't have to get close to your screen, and you don't have to make large movements.

And it's better than the Sixaxis or other game pads because it's more accurate. You can finally select some stuff. You can move faster from point A to point B.

On the pad you can be gentle or quick on the controller to zoom in or zoom out faster. But with the Move stick it's faster to do quick gestures or have slow motion to really control the zoom finely.

I would say more precision, faster control, direct pointing on the screen, which you don't have with the pad – you still have to move around a bit. So yeah, I would say it's better.

Eurogamer You mentioned you think Move is better than playing with the mouse and keyboard. PC RTS fans may argue with you.
Mathieu Girard

For the comfort.

Eurogamer What about from a gameplay point of view?
Mathieu Girard

I could say it's the same, but I will say yes, it's still going to be a bit more efficient playing with a mouse and keyboard because you have shortcuts.

Maybe the mouse reacts more naturally to moving your hand, or we're more used to it.

But the thing is, at no time did we reduce the depth of the game, the possibilities, because of the controls.

For us strategy is a matter of making a plan, placing forces, but not using micro controls and doing hardcore micro-management stuff.

We did not reduce the quality of the experience of R.U.S.E. by playing with a Move stick or a game pad. It's about the same.

But yes, you will be a bit more efficient with the mouse and keyboard. But you will not have less fun.

Eurogamer Some are concerned about lag. How responsive is Move?
Mathieu Girard

I would say it's very responsive. And also, the performance footprint is very light, which is very important because R.U.S.E. is a very demanding technology.

You have a billion polygons on screen, which are streamed dynamically. We're pushing the console to the limits for what it can do.

With the Move we face no risk of adding more memory or more performance. It's really very efficient in terms of performance and memory use. And still it's very reactive.

Eurogamer So there's no impact on the performance when you use Move?
Mathieu Girard

We've been fighting for performance on console since the beginning of the project. The last thing we wanted was to have to find another 30 megabytes of memory somewhere, or some more optimisations to do because of the Move. This was not the case.

Eurogamer R.U.S.E. will be Move compatible at launch?
Mathieu Girard

Yes.

Eurogamer Any plans to bundle Move with R.U.S.E.?
Mathieu Girard

I don't know. Well... I know some stuff but I cannot tell it. It's not necessarily about the game.

R.U.S.E. Wings of Death trailer.
Eurogamer Are you thinking about it?
Mathieu Girard

Yeah we're thinking about it.

Sony likes the project, so I think they want to do something special. Well, they may want to do something special, but I cannot give you more info.

The fact is there are not so many gamer titles. I think there's SOCOM, I've heard. It's a good point to feel that strategy is possible because of this new controller, even though it works okay with a pad. But still I think it's a good point for Sony to show that the Move is not only for casual gaming. It's also for gamers.