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It was a rushed license game that SK made to try and survive
6 years ago
The so-called "Christmas tree" questing structure - where a single quest unleashes an avalanche of new objectives, which in turn trickle into further progress opportunities - is gone. [...] For anyone arriving in this new land directly from the free-flowing adventures of previous expansions, it's a frustrating experience
Partly it's a consequence of removing flying skills prior to level 90. [...] the resumption of flying at level 90 also brings it to life. This is a continent designed to be viewed from above
It does provide pause for thought, but in exchanging one necessary evil for another, Blizzard has not solved the problem of tangible ownership of your character.
In spite of its successes, though, Pandaria doesn't quite feel like the finished product
and it still clings doggedly to questing crutches that the likes of Guild Wars 2 have begun, gleefully, to kick away.
The true impact of that now-archaic questing experience, so fractured on the long road to level 90, won't likely be apparent until players take a second character through the journey.
It is entirely legitimate in any media to investigate this relationship.
"It's a markedly quieter card than the reference GTX 670 too, which continues to create a faint, high-pitched whirr the moment any kind of gameplay begins."
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