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Toki Tori 2 flutters onto Wii U in native 1080p

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6 years ago

@GiantEnemyGoomba can't share anything on this subject.
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6 years ago

@Sid-Nice No, I meant that our current Steam build is 800MB and that we think with compression it'll be 300mb. No confirmation of any limit whatsoever here.
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6 years ago

@Sid-Nice Thanks for the kind words :)

Toki 2 is now 800mb but that's without much ocompression going on. We expect to be able to keep it under 300mb-ish.
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6 years ago

@ATARI Can't disclose much of it. But looking at the ease with which Unreal Engine games and for instance Assassin's Creed seem to be ported, you can deduct quite a lot :)
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6 years ago

@ring_piece we started working on Toki Tori 2 about a year ago. Before that we released RUSH and EDGE on Steam and did some iOS versions of our games too.
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6 years ago

@Supermeatboy3D Thanks :)

@G-Lord No Vita plans. Lovely handheld, but no gamers yet for us to reach :(
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6 years ago

@kitsuneyo we haven't made that decision yet. Sorry.
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6 years ago

@Whitster not all games will be suitable for it. It's not a technical limitation, but a design one.
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6 years ago

@DrDamn Definitely a digital release. It's all we've been doing for the last four years :)
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6 years ago

@Segnit the game is running on full 1920x1080p resolution. We're going to try our best to have it run 60fps too, but optimization isn't our main priority yet.

If anyone else has any questions, ask away. I'm not going anywhere! :)
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