Skip to main content

Long read: How TikTok's most intriguing geolocator makes a story out of a game

Where in the world is Josemonkey?

If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Inside Eurogamer: What it's like working at the Digital Foundry for 12 years

Plus, we answer your questions.

A very bright illustration of a burly masculine character swinging a huge hammer down onto an anvil. Light streaks from the background as if from the rising sun.
Image credit: Adobe Stock / patrimonio designs

Welcome to another episode of Inside Eurogamer, the podcast that's exclusively for Supporters, and where we take you behind the scenes to learn more about the work we do.

If you're not a Supporter and you're reading only the top part of this article, know that you can support Eurogamer for £3/$3/$3 a month, to get ad-free viewing plus exclusive pieces of content like this.

In today's episode of Inside Eurogamer, we go inside Digital Foundry with Tom Morgan, who's actually the longest-serving member of DF besides Rich Leadbetter - the founder - himself. He's been working with Rich since 2011, which means he's been a part of almost the entire journey DF has been on to where it is today, and to being the authority on the technical performances of games that it is.

Subscribe to Eurogamer to read this article

Subscribe today and gain access to our ad-free browsing experience, supporter-only articles and videos, merch discounts, and much more - for only £2.99/$2.99 a month!