The Wild Arms series is videogame beige. Viewed with a critical eye these are the blandest of RPG games, each barely characterised by unremarkable features, less-than-one dimensional characters, insipid storylines and unrelenting cliché.
Even viewed generously, the Wild Arms franchise avoids imagination and creativity at each turn in its embarrassing aping of Final Fantasy - a remarkable fact perhaps, but a far from interesting one. And viewed blindly, which is presumably how the swathes of fans that have promoted the brand to multi-million-seller look upon it, it's surely nothing more than a consistently average way to pass those time-rich teenage years.
And for this, the fourth game in the shuffling, near-pointless lineage, the series' one distinctive element, its wild west setting, is diluted beyond note, bringing the devolution of the Wild Arms concept to a most lacklustre conclusion before the game even starts.