WarioWare: Do It Yourself

All hail Wario

Paying tribute to the original Nintendo anti-hero.

"Anti-heroes" aren't supposed to look like Wario. Anti-heroes aren't really supposed to have preset characteristics at all - the whole point is that they're defined by negation - but in the course of countless Gothic vampire stories and cyberpunk adventures, the role has come to involve certain visual traits. Anti-heroes must be lean, sexy, glowering and little-spoken, with a regulation two days' worth of stubble and a variety of intriguing scars. Their lips must be curling, bleached, sardonic. The eyes? Glowing, slitted, bionic and/or bloodshot. The apparel? Trench coats, mirror shades, knee-high boots, flapping bandages and anything cut from dark leather with sharp angles that smells ever so slightly of S&M.

WarioWare: Do It Yourself

WarioWare: Do It Yourself

The god of small things.

Have you ever experienced the LittleBigPlanet Moment? It's that awful, echoing millisecond when the wobbly results of three hours' work start to slowly yawn towards you, and you realise that everything you've built is about to collapse. I'm a huge fan of Media Molecule's game, but I'm about as suited for the task of actually building in it as I am for scrubbing up in an operating room and performing a head transplant.

In my juddering and arthritic hands, Sackboy's shimmering Poppit menu is a tool that's as poignant as it is powerful: perfect for executing plans that don't quite work, and tailor-made for exploring the miserable consequences of over-ambition. If Media Molecule made one mistake, it was to place too much faith in its audience.

That's not the kind of misstep Nintendo's likely to take any time soon. WarioWare : Do It Yourself (let's just call it DIY) lies at the other end of the user-generated content spectrum. Casting you as a trainee designer in the warped outskirts of Diamond City, this may be another game about making games - it's worth remembering that it's also a fully-fledged WarioWare title, though, brimming with its own pre-made content - but it offers players a very different set of powers to the kinds they've wielded in other creation packages.

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For the past few years, no series has been quite as good at deconstruction as WarioWare. Whether it's reducing plot, controls, and tutorials to a one-word prompt, slicing out art assets until you're manoeuvring a wobbly stick man across an empty void, or fitting the salvation of an entire galaxy into the space of five seconds, Nintendo's fizzing, babbling, chirping oddities manage to make games truly simple, somehow without losing any of the magic en route.