I really wish that TiQal had been released twenty years ago. For one thing, it would mean that all subsequent block-dropping, colour-matching puzzle games would have to be described as "TiQalish", but mostly because at least then there would be something interesting or original to say about this utterly generic effort.
TiQal is the debut offering from the unfortunately named Slapdash Games, a company set up by former employees of MumboJumbo, the home of casual smash hit Luxor. Of course, Luxor bore more than a passing similarity to PopCap's Zuma, and it's clear from this effort that we're not going to be dazzled with originality any time soon. TiQal is about as predictable as casual games get, a Frankenstein gameplay carcass stitched together from elements openly swiped from previous titles.
You move a "dropper" across the top of the screen, and deposit shapes onto the ascending wall below. Right away, and rather blatantly, the game invites comparisons to Tetris, even using many of the same block shapes. However, rather than trying to create complete horizontal lines, your aim here is to form square or oblong blocks of the same colour. These then shimmer, and you have a few seconds to add more to the block for a larger score before it shatters. The aim isn't to clear the screen but to fill the score-meter at the bottom, as in...well, as in Luxor. That's variety, I guess.