Game reviewers aren't the first breed of critics to grumble about difficulty. Back in the mid 1920's book reviewers laid into Agatha Christie for creating a detective novel (The Murder of Roger Ackroyd) in which, unforeseeably, the killer turned out to be the narrator. This trick broke one of the most revered conventions of the genre and was regarded as a twist too far by many readers and commentators. Christie was unrepentant and went on to create murder-mysteries that bent the rules in even more dramatic and devious ways.
After fashioning a far-fetched 'multiple killers' plot in Murder on the Orient Express, the Grand-Dame of Crime concocted a virtually unsolvable 'multiple victims, no detective' storyline for her 1939 classic 'And Then There Were None'. That story is the basis for this unexceptional and disappointingly backward-looking point-and-click adventure.