Capcom has secured the exclusive worldwide rights to publish games in the MotoGP series across all hardware platforms.
I crouch atop a moonlit wall, stalking my prey as the crane stalks the koi. Choosing my moment, I drop silently to the ground and begin to creep across open ground. Disaster! A wandering guard sees me, and runs to intercept. I sprint back to the wall, vault onto the top, and prepare for the worst. Several guards are now heading in my direction but...what's this? Upon arriving at the base of the wall, on top of which I am very obviously sitting, they decide to give up the chase, apparently bamboozled by my ability to perch slightly above eye level.
A different place, a different time, but a very similar situation. I am squatting low against the top of a wall, hoping to evade another curious guard. This one is more tenacious. He actually climbs the wall and draws his sword. Standing mere inches away from me, he flaps his arms, turns around on the spot and falls off the wall. Then he forgets that he was pursuing a black-clad assassin and just wanders off. I dutifully follow him and gut him like a rabbit.
Later still. Inside an enemy stronghold, in search of secret plans. I have aroused the attention of a rival master of ninjitsu and, rather than engage in open combat, I retreat into a nearby room in the hope of finding a more stealthy solution to the situation. In the middle of the floor is a trap door. The enemy ninja runs straight towards me, jogs on the spot in front of the gaping hole for a good ten seconds, then falls through it. I continue on my way.
Microsoft has popped a new demo for Tenchu Z on Xbox Live Marketplace.
Microsoft has finally rubber-stamped Project Sylpheed, Vampire Rain, and Tenchu Z for release in Europe on 29th June.