Superstars V8: Next Challenge

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Xbox 360 vs. PlayStation 3: Round 25

Digital FoundryXbox 360 vs. PlayStation 3: Round 25

Episodes from Liberty City, SSFIV, SEGA All-Stars Racing, Superstars V8, Dead to Rights and AVP.

As we reach the quarter-century of cross-platform Face-Off features, we thought it was time to do a little spring-cleaning on the format itself. The idea was to supplement the already vast range of video and screenshot assets with additional analysis and data.

The reasoning was that while we love telling you what we think, the more information you have, the more informed your purchasing decisions will be and the more discussion points there are for the inevitable post-article comments pile-up.

So what's new? We've ignored the superior range of surround sound options possessed by the PS3 for too long, so for those of you who have their consoles hooked up to a decent amplifier capable of multiple audio decoding options, now you can see where PS3 employs less compression or additional sound channels. While Xbox 360 games are standardised at max quality 640kbps Dolby Digital 5.1, PlayStation 3 supports the same format and also 5.1 lossless PCM, 7.1 lossless PCM, plus fan-favourite DTS. This is now highlighted for each game.

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Superstars V8 demo now on Xbox Live

Online races for up to 16 players promised.

A playable demo for Superstars V8 Next Challenge is now available for Gold members on Xbox Live. Silver members must wait until 9th February.