In motor trade parlance, SuperCar Challenge isn't so much a new model, more like a used car patched back together and resprayed. The follow-up to last year's admirable but ultimately underwhelming Ferrari Challenge Trofeo Pirelli, it still fails to unleash the untapped potential present in its impressive simulation engine.
Anything not directly connected to the precision control of your chosen vehicle feels distinctly undernourished. Visually, car exteriors are suitably glossy and detailed, and the rain effects are especially convincing, but they're in stark contrast to the drab interior views and trackside details that wouldn't look out of place on a model railway. The frame-rate is slick, but the result is a game of distracting contrasts, where a few key elements have been polished to a dazzling sheen while most of the incidental details fail to convince.
The same is true of the game's structure. The Challenge mode is a lifeless grind that locks off tracks by geographical location, forcing you to replay the same races until you accrue enough points to earn the next few crumbs from the gameplay table. Advancing across the globe is easy enough on the lower difficulty settings, but played as intended - as a serious simulator - the points come slowly, emphasising repetition over achievement, making the long haul less than enticing. Tournament mode, by contrast, is too short-lived. Offering a procession of identically structured three-race events, there's no wider progression structure and no persistent contest beyond the brief confines of each trio of races.