SOCOM: US Navy SEALs Combined Assault

New SOCOM for PS3, PSP

Confrontations and Tactics.

Sony has confirmed that SOCOM will be heading to the PlayStation 3, although a European release date and details were MIA.

SOCOM U.S. Navy Seals Combined Assault

SOCOM U.S. Navy Seals Combined Assault

Clubs conspicuous through their absence.

The US Army has just launched another TV advertising stint that can see on YouTube. They seem to be aiming to snare people who play war-based videogames and want to take things to the 'NEXT LEVEL'. Is this really a wise decision, do you think? Surely it means five years from now the army will be full of people who keep shooting their own team and crashing vehicles all the time (waaaait a second). Still, if the US Army wants more soldiers, they should be specifically targeting people who love SOCOM: Combined Assault.

First of all, they're people already hardened to the monotony of war. Combined Assault adds nothing of significance to the offline campaign mode of SOCOM 3, just a few more pieces of equipment with awful names composed entirely of capital letters and numbers. The engine's the same as in SOCOM 3 too, but with the bloom removed now that it's gone out of fashion. The developers are encouraging people to think of this more as an expansion than a sequel, which makes it kind of like Burnout: Dominator. A nice, safe game that the team can churn out before the PS2 finds a home in the console graveyard, all the while being (presumably) hard at work on a next-gen evolution of the concept.

So at its core the offline game's completely unchanged. You're still the lead SEAL in a team of four, with loyal AIs taking up the other three slots. The mechanics are still a hybrid of high speed action and a Special Forces sim, where running in guns blazing with your team set to 'Follow' and 'Fire at will' is always an option for players who are bored of crawling along and calling out individual targets. Level design too is a cross between the linear, carefully guided stuff of 'pop' action games and wide open environments found in serious military games. In a way the series is kind of like the child of the old Rainbow Six games and Rainbow Six: Vegas, although that's a pretty horrible concept because - connotations of inbreeding aside - it's hard to personify Rainbow Six games as anything other than massive, creepy men. Let's move on.

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Zipper outlines SOCOM sequels

Zipper outlines SOCOM sequels

PS2 and PSP versions.

As you'll know if you've checked in with Sony's current-gen E3 line-up, Zipper Interactive's working on a pair of new SOCOM games - one for PS2 and one for PSP.

The PS2 one is called SOCOM: US Navy SEALs Combined Assault and adds four-player co-operative modes, as well as new weapons including non-lethal tear gas, pepper spray and concussion grenade options.

Meanwhile, the PSP game will be SOCOM: US Navy SEALs Fireteam Bravo 2, which offers a non-linear 14-mission single-player campaign, a new "Command Equity" system that allows you to earn points and spend them on weapons, satellite intel and air strikes, and a trio of new multiplayer modes.

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