Secret Agent Clank

Key events

Sony announces budget US PSP packs

Sony announces budget US PSP packs

One final software push?

Sony is repackaging a number of first party PSP titles in the US at a budget price point.

As detailed on the PlayStation Blog, a range of Dual Packs go on sale this week for $14.99 (£9.40) a pop.

You can pick up Secret Agent Clank and Daxter; Syphon Filter: Loganís Shadow and Killzone Liberation; and Syphon Filter: Dark Mirror and SOCOM: U.S. Navy SEALs: Fireteam Bravo.

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Secret Agent Clank coming to PS2

Sanzaru Games porting PSP title.

Suave automoton and Lombax companion Clank is seeing new horizons as Secret Agent Clank is ported onto the PS2 by Sanzaru Games.

Civ Rev DLC heads PSN weekly update

Civ Rev DLC heads PSN weekly update

Plus GH3 songs, Secret Agent Clank demo.

Sony has updated the PlayStation Store with a Wonders & Artefacts pack for Sid Meier's Civilization Revolution, which costs GBP 0.69.

There's also a fresh trio of songs for Guitar Hero III by three artists signed to the Interscope Records label: Marilyn Manson, AFI, and Flyleaf. Cost, as always, is GBP 3.99.

Following is a demo for run-of-the-mill PSP action game Secret Agent Clank, which you could simply read our Ellie review of.

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Secret Agent Clank

Secret Agent Clank

Small robot you know.

It's time to put a stop to stealth in games. It was all very well back in the nineties, but then so was Richard Blackwood. Since Sam Fisher and Solid Snake and The One Out Of Syphon Filter first started hiding in cupboards, every other action game on the shelves has featured some kind of stealth element. It's as if game designers think there's nothing more thrilling than pressing no buttons while you wait for a man with a torch to walk the other way.

If it sounds like I'm no fan of stealth games, that's because I find them wholly and unremittingly tedious. For me, videogames shouldn't be about being quiet and keeping still. Videogames should be about running around and jumping about and blowing things up and smashing stuff to bits. They must always involve guns, cars, space, robots, helicopters, wizards or dinosaurs, and ideally all of the above.

This is why I've always enjoyed the Ratchet & Clank games, which feature three of the Noble Elements. You get to shoot a variety of big and increasingly powerful guns, in space, with the assistance of a robot. Now the robot has got his own game, and it's also set in space. However, having taken the series of Insomniac's hands, developer High Impact has seen fit to dump most of the shooting and replace it with stealth. This was a mistake.

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