It's time to put a stop to stealth in games. It was all very well back in the nineties, but then so was Richard Blackwood. Since Sam Fisher and Solid Snake and The One Out Of Syphon Filter first started hiding in cupboards, every other action game on the shelves has featured some kind of stealth element. It's as if game designers think there's nothing more thrilling than pressing no buttons while you wait for a man with a torch to walk the other way.
If it sounds like I'm no fan of stealth games, that's because I find them wholly and unremittingly tedious. For me, videogames shouldn't be about being quiet and keeping still. Videogames should be about running around and jumping about and blowing things up and smashing stuff to bits. They must always involve guns, cars, space, robots, helicopters, wizards or dinosaurs, and ideally all of the above.
This is why I've always enjoyed the Ratchet & Clank games, which feature three of the Noble Elements. You get to shoot a variety of big and increasingly powerful guns, in space, with the assistance of a robot. Now the robot has got his own game, and it's also set in space. However, having taken the series of Insomniac's hands, developer High Impact has seen fit to dump most of the shooting and replace it with stealth. This was a mistake.