Microsoft Studios has acquired the popular RTS series Rise of Nations and will be releasing its latest offering, Rise of Nations: Extended Edition, on Steam this June.
Big Huge Games has made biggish, hugeish changes to Rise of Legends with a new 2.0 patch, which also includes a new four-player multiplayer map called Inferno.
Inferno's described as a once-blissful refuge for the Fallen, which somebody or something decided to torch, resulting in searing multiplayer plains. Details and shots are on the official site.
Not that RoL fans will need to head there to find out - 2.0 is an automatic update, so you should simply be able to log into the game and take a peek.
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Thinking about Rise of Legends makes me think that maybe we're just doomed.
It precipitates while I'm sitting and trying to work a way into the review, when a friend IMs me, asking if I've played it yet. He's just spent the evening playing it and isn't quite convinced. He thinks that its fiction gets in the way of the mechanics too much. "Yeah," he notes, "I'm really glad they tried, but I wouldn't recommend this to many people."
And suddenly I'm really sad.
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Those of you eager to get your hands on Big Huge Games' forthcoming Rise of Nations: Rise of Legends can check out an updated playable demo today.
Rise of Legends isn't the safe option for Big Huge Games. The predictable thing would have been to glue a "2" to the end of the original game's title and return to the scene of a previous real-time strategy triumph - to reaffirm brand qualities, or whatever marketing speak's popular in corporate boardrooms this week. But to their credit, Big Huge Games said screw that for a game of real-time soldiers and did something a little different.