Ratchet & Clank: A Crack in Time Features

FeatureInsomniac's Ted Price

"We've had a super-positive response from our fans."

Insomniac Games, the maker of PlayStation hits Ratchet & Clank and Resistance, has signed a multiplatform publishing deal with EA Partners. In other words, the studio is making a completely new IP that will be on Xbox 360 as well. That news broke yesterday; the internet was drowned in exclamation marks.

Digital FoundryInsomniac: 60FPS no more

Is frame-rate really that important?

Insomniac Games is "probably" going to turn its back on its long-standing commitment to 60FPS gameplay for its Ratchet & Clank franchise. According to the developer, there is no marketing premium, or review score value, in supporting the highest-possible refresh rate common to all HDTVs. "We want to give you guys, our fans and players, the best looking games you can buy on a console," says engine director Mike Acton, and 60FPS actually gets in the way of that.

Remember when it was fashionable for action-adventure series to "go dark" a few instalments in? Jak II: Now With Guns, Prince of Persia: He's Got Dreads, Tomb Raider: Miserytits etc etc. Developers thought giving their characters an attitude problem and a stupid haircut made their games cool and edgy, when in fact it just made them dull and rubbish.