Everybody knows bugs. There are funny ones and stupid ones. There are annoying ones and actually-damaging ones. But however they manifest themselves, bugs sit right between a game's maker and its player, a sudden manifestation of mistakes that have been made, a crack in the simulation, a bump right back down to Earth.
After a rather limp and short Hanabi Festival and the launch of WiiWare, I'm pleased to report that the Virtual Console seems to have pulled its socks up, straightened its tie and put its nose to the grindstone with some elbow grease. It's making an effort, in other words, and the past two weeks have offered up four games of commendable quality. Don't worry though, I'm sure I'll find something to grumble about.
When beardy old farts bang on about how games were so much more original in the old days, they're not just wallowing in a misguided sea of addled nostalgia. Paradroid - a robot power-struggle game quite unlike anything else - is proof positive of this.
Set on board a multi-tiered spaceship, you got to play as weakling robot No. 001, with the aim to working your way up the robot 'food chain' and gradually shut down or destroy everything on each deck. As you approached other robots, you could sidle up to them and jack into their circuit board, setting in motion a quirky logic gate puzzle.
Choosing which side of the circuit board you want, the idea was to quickly plug in a certain number of 'power supplies', and aim to ensure that once the countdown has expired, you have more power (or colour, effectively) on your side than your opponent. If that sounds complicated, it really isn't, and provides an excellent tug o' war mini-game as you work your way up the ranks to No. 999.