Having released Namco Museum about nine thousand times in various guises, surely Namco has to be thorough and comprehensive to get away with it again in 2008. After all, even a cursory examination of the company's arcade heritage reveals dozens of games that have never made it onto any of Museum compilations that it has put out since 1994.
Admittedly, a fair proportion of these are rubbish, but there's still an inherent curiosity value attached to documenting the company's evolution. Personally, I'd far sooner wade through the company's more obscure late '80s and early '90s output than have to play Galaxian, Dig Dug and Xevious again. What exactly is stopping Namco including the awesome Pac-Land, Galaga '88, Blast Off, or other long-lost stuff like Solvalou, Rolling Thunder 2, Star Blade, or, hell, the original Ridge Racer or Tekken for that matter? While we're in full Victor Meldrew mode, why does Namco stick doggedly to its arcade titles for these compilations when there are a ton of home console efforts that would provide a great deal of quality retro material?
Anyway, to soften the blow of yet another Namco Museum, this Wii version 'treats' us to a handful of remakes - hence the 'Remix' element of the package - as well as the usual arcade ports. At the top of the bill, Pac N' Roll isn't so much a remix as a cleaned up port of the 2005 DS original. The idea is to roll Pac-Man around hazardous 3D environments until he reaches his goal, gathering a specified number of Pac-Dots along the way to open doors. The game's then-innovative touch-screen controls have been translated with satisfying precision to the nunchuk's analogue stick, while a flick of the remote gives Pac-Man a speed burst - useful for breaking the many boxes you find lying around. As with Marble Madness and Super Monkey Ball, it's instantly engaging, and eventually ramps up the challenge to a satisfying and occasionally maddening degree. But in terms of interest value, this is the strongest title in the line-up.