In 1993 Cyan released what would go on to be the biggest-selling PC game of all time for nearly a decade. By 2005 the studio was on the verge of bankruptcy.
Most of us that love videogames will have found ourselves defending them at some point with the old "they teach valuable problem-solving skills" line. "Kids aren't stuck inside gloomy bedrooms wallowing in meaningless and mechanical slaughter; they are learning the lateral thinking and logical rigour that will equip them for the arduous odyssey that is Life!" Normally you trot this argument out and frailer, less confident opponents wilt or begin to back-pedal. Few debaters are actually sufficiently well-informed to point-out that most game brainteasers wouldn't trouble an unusually dense baboon.
If your verbal sparring partner is aware of this shameful truth then there's always the old Myst gambit: "I'd like to see the unusually dense baboon that could think there way through baffling adventure games like the Myst series!" On extremely rare occasions your opponent may leave the room for a few moments reappearing with a triumphant grin and an unusually dense Myst-proficient baboon but generally this is checkmate. Who could possibly accuse videogames of mushing the minds of their users when there are mental assault courses like Myst around?
Myst V is all about the puzzles. Like its predecessors, play consists largely of wandering around bizarre, beautiful lands attempting to solve complex mechanical conundrums. To make progress you'll need to be methodical, mathematical, observant and above-all, very patient. Even old-hands can expect to spend hours deciphering some of the fiendish devices in this game. What does this lever do? Why does that symbol appear when I press this button? How do I move that cog? Why didn't the engineers that built this thing leave a flippin' manual? Expect a constant stream of these types of questions.
Myst series developer Cyan Worlds has fought off the spectre of impending doom (perhaps by locating all the D'ni buttons in the right order) and rehired "almost everybody" according to a giddy-sounding Rand Miller.