Muramasa: The Demon Blade

Muramasa Rebirth, the Vita remake of Odin Sphere developer Vanillaware's 2010 Wii hit Muramasa: The Demon Blade, has been dated for a 25th June release in North America, publisher Aksys Games has announced.

Muramasa heading to PSN and XBLA?

HD Odin Sphere remake also hinted.

Vanillaware's stylish Wii platformer Muramasa: The Demon Blade could be on the receiving end of an HD makeover, according to multiple sources at the Tokyo Games Show.

Muramasa: The Demon Blade

Muramasa: The Demon Blade

A thing of beauty is a joy in small doses.

We were first introduced to Muramasa: The Demon Blade - Oboromurumasa to its friends - at the Tokyo Game Show last year, where the demo charmed Oli so entirely that he melted into an appreciative puddle. As would be expected from the makers of Odin Sphere, it's unfathomably gorgeous, beautiful in a way that no modern game is. You can hardly blame us for being besotted.

A scrolling fighter presented in detailed, sharp and artistically resplendent 2D sprites and backgrounds, the TGS demo presented Oboromuramasa as a series of edited highlights, throwing you into battle with a representative selection of the game's striking, idiosyncratic enemies and bosses for barely a minute at a time, serving up a taste of various distinct and obscenely lush parallax-scrolling environments and departing with the promise of more.

Unfortunately, and with heartbreaking predictability, the game is more enticing in this form, where we barely get the chance to get to know it and can concentrate entirely on its incredible, unique beauty. In its extended form, it's easy to see that, like many beautiful things, Oboromuramasa is a little lacking in substance. There's still an awful lot to like, though, and many reasons to be joyful that Rising Star is giving European gamers the chance to experience it in spring next year.

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Muramasa: The Demon Blade

A holiday romance.

Whenever you get back from a trade event, everyone asks what the best game was. For this year's Tokyo Game Show, it's a surprisingly difficult question to answer.