The people behind the James Pond Kickstarter have cancelled its crowd-funding campaign.
With 12 days left, just £16,000 of the £100,000 had been raised, and UK company Gameware admitted the writing had been on the wall.
"Although we have 12 days to go it's clear that we aren't going to make our £100,000 goal, so instead of pretending otherwise and continuing the updates we've decided to be honest with ourselves and with you and stop," read an update on the James Pond Kickstarter campaign.
You wait 20 years then two come along at once...
UPDATE: The James Pond Kickstarter is live - and asks for £100,000.
It seems that everyone I know played James Pond: Codename Robocod in 1991. My sister remembers it. People at my poker game all remembered it. My friend Hannah happily peeped on the phone last night as an old memory was stirred. I've a 100% success rate in my unofficial James Pond: Codename Robocod awareness studies. So you can see why canny folks keep releasing it over and over again.
The odd thing is, anyone who remembers it clearly also recalls something else: it wasn't really all that good. It's much like the thankfully fading craze for releasing every half-baked children's show from the late '70s and early '80s, people buying them in a frenzy of nostalgic light-headedness, only to discover what a bunch of old arse they always were.
And as such, childhood memories of Robocod should not be trusted, as this remarkably loyal port demonstrates. Not loyal in the sense of recreating the exact same original game - this is in fact a port of 2003's slightly altered GBA version - but faithfully maintaining the same banality.