While it's generally a good idea to get a new perspective on things whenever you can, Crackdown 2 developer Ruffian Games has taken this quite literally with Hollowpoint. Stepping into a presentation at Paradox's annual convention, I'm prepared for a procedurally-generated platform shooter, and that's enough to pique my interest already. What I'm not prepared for is enemies charging from the scenery itself, bursting out of the background as if they're going to leap through the screen.