Haunt

Haunt Review

Haunt Review

Trick or treat?

One of the worst side effects of the supposed battle between "hardcore" and "casual" is the need to make everything drab and serious. If a game isn't full of angst, gritted teeth, knotted muscle and grim-faced violence then it simply isn't a game. Nowhere is this more obvious than in horror gaming, as adolescent gore and po-faced melodrama have become the main signifiers of the genre.

Remember when it was possible to be spooky and fun? PaRappa the Rapper creator Masaya Matsuura obviously does. Haunt, his Kinect-exclusive ghost-'em-up developed with help from the UK's Zoe Mode, is wonderfully silly and deliciously camp. It's also sort of scary, but not in the blood-soaked manner we've come to expect.

This is horror as you experienced it as a kid. It's a theme-park haunted house, full of cheesy "boo" moments that make you jump even as you're rolling your eyes. It's Vincent Price in a cape, not Jason Voorhees with a machete. It's Halloween (the holiday) not Halloween (the movie). It's about that enjoyable chill up the spine followed by a giggle at how daft it all is.

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Japan-made Xbox 360 exclusives revealed

Japan-made Xbox 360 exclusives revealed

Suda51! Radiant Silvergun! More!

Microsoft announced three Kinect-enabled Xbox 360 exclusives and two Xbox Live Arcade titles - all created by Japanese developers and due out in 2011 - at the Tokyo Game Show this morning.

The headline new game is codename D, from No More Heroes creator Suda51. Fresh from his appearance at EA's TGS conference, Suda51 described the Kinect title as a "very core action game" without guns and swords.

"You must fight for your life to survive an evil amusement park filled with twisted and eerie creatures," said Microsoft. "With codename D for Kinect for Xbox 360, you are the controller as you unleash devastating effects to destroy enemies and objects.

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