Irrespective of your opinion on Square Enix's more recent Final Fantasy efforts, it's impossible to deny the astonishing and far-reaching influence the franchise has had on RPGs in general. The early NES-based outings defined the boundaries of the genre, while the seminal 16-bit instalments of the '90s and the global smash hit that was Final Fantasy VII would propel the brand into the stratosphere. Born out of Hironobu Sakaguchi's anxiety to score a significant hit before jacking in game development altogether, Final Fantasy is arguably the only Japanese RPG to ever gain truly worldwide acceptance.
Bearing this in mind, the prospect of playing an entry in this esteemed lineage which not only celebrates past classics but also provides an entirely new story should fill each and every fan with near-uncontrollable excitement, yet Square Enix's announcement of Final Fantasy: Dimensions has been met with an uncharacteristically muted reception. The most obvious reason for this curious reaction is the game's quite monstrous price tag, which makes previous Square Enix iOS releases look like chump change in comparison.
Although the game costs nothing to download, you only get to play the prologue for free. After this initial section is complete - it totals about an hour - you're plunged headfirst into in-app purchasing territory. Final Fantasy Dimensions is divided into four chunks, the first of which costs a modest £1.99 and covers around five hours of gameplay. So far, so good. However, the remaining three instalments are weightier and consequently demand more cash: £6.99 a pop, to be precise.