Amid all the guff about Fibble being a totally new direction for Crytek, adding a new string to its bow and whatnot, it's interesting to note that it actually shares plenty of common ground with the developer's previous work.
Sure, it's light on nanosuits and shooting guys in the face with big guns. But look at the evidence: it's a capable entry in the dominant genre on its host format, and while it has a couple of new ideas it mostly sticks to established formulae, with its most noteworthy feature being its immaculately rendered - if slightly charmless - visuals. In other words, Fibble is pretty much exactly what you'd expect if you were told the guys behind Crysis had made a kid-friendly physics puzzler for iOS.
For a debut on an unfamiliar platform it gets a lot right. Controls are simple and intuitive: you slide your finger backwards from Fibble to propel him, the speed determined by the length of the slide. The physics are pleasingly robust as you roll and bounce around a series of obstacle courses, and there are plenty of shiny things to collect on your way to the glowing exit portal.