F.E.A.R. Files

F.E.A.R. Files

F.E.A.R. Files

Cut and shut.

If you're going to put out a game that's basically more of the same, you may as well make it a lot more of the same, right? Because two six-hour chunks of slo-mo gunplay in dark and dingy locales is better than one, right? Right? Hrm, sort of, in theory, ish. In a lazier moment I might cop out and conclude that if-you-loved-that, you'll-love-this. But it's not quite that simple, dear fan o' F.E.A.R.

The thing is, I loved F.E.A.R. I loved - and continue to love - the unpredictable enemy AI, especially in its ability to outflank and outmanoeuvre you like no other FPS. Because of this dynamic nature at its core, it still boasts some of the most exciting firefights ever to feature in an FPS. Fortunately, the same holds true, to a large degree, in Extraction Point and Perseus Mandate, the two PC expansion packs that make up this catch-up compilation for the 360.

Yet even my deep well of enthusiasm for the series ran a little dry by the end of F.E.A.R. Files. There are only so many times developers can pull the same tricks off and expect to keep people's attention, but, unfortunately, the extent of Extraction Point and Perseus Mandate's ambitions are mainly to offer more of the same - to sate the demand while we await a proper sequel. But as delicious as the first helping might have been, by the time you've forced the third sizeable portion of F.E.A.R. down your neck, you might just want to lie down for a bit. On a couch.

Read more

FEAR expansions get dates

FEAR expansions get dates

Going to retail ball together.

Sierra Entertainment has told Eurogamer that the F.E.A.R. Files and Persesus Mandate expansions will be released simultaneously here on 16th November.

F.E.A.R. Files is the Xbox 360 pack containing old PC expansion Extraction Point and brand new expansion Perseus Mandate.

You can test out the Extraction Point side of it now on Live if you live in Canada or the US (the Euro version is expected to go up sometime today); stalking through spooky corridors as you carry on the story from the first F.E.A.R campaign. That means freaky little sister Alma is still out there and apparently not finished with you, and you will be given new weapons like the minigun to test out in using the fancy bullet-time special effects.

Read more

Sierra keen to risk new IP

Ramping up console creativity.

Sierra Entertainment has told GamesIndustry.biz it isn't afraid to take more risks than other publishers and that it's ramping up development of new IP like Prototype and F.E.A.R.