Far Cry: Vengeance

With the exception of a few characters from Far Cry 3 popping up in Far Cry 4's Kyrat, the general assumption is that each Far Cry game stands alone, lacking any significant narrative links. The thing is, I'm a massive Far Cry nerd and, after noticing numerous subtle details in Far Cry 4 that seemed to reference past games and characters, I decided to dig a bit deeper. After wading through the endless swamp of online speculation, I've got a pretty solid theory (I think) that not only ties the whole series together, but also points us toward a possible setting for Far Cry 5.

Far Cry: Vengeance

Far Cry: Vengeance

A cry for help?

If you've ever played any of the Far Cry games on other platforms - like the fantastic PC version - you'll be aware of certain key things that define the series. Number one is definitely fantastic graphics; ever since the glorious island environments of the first game, developers have built on the powerful engine to create ever more impressive visuals. Second to that, undoubtedly, is the AI of your opponents, who work as groups and intelligently utilise the cover provided by jungle environments. A third pillar, added more recently in updated versions of the game, is excellent multiplayer support.

Those are the three things you expect to find, simply as a baseline, in a Far Cry game. They're not obscure expectations - they're simply what any player would see as core values after a few hours on any of the existing titles.

Which leads one, rather uncharitably, to wonder how much time the developers of the first Wii title in the franchise have spent playing previous Far Cry titles. Here we have a game that features utterly dreadful graphics, consistently stupid AI and multiplayer that'll be singing in the boy's soprano choir long after puberty. It's set in a jungle, at least, so we have to grant that at least the team did look at the back-of-box screenshots and go "ah, palm trees!" - a key revelation which forms this game's main stylistic relationship with the rest of its franchise.

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Far Cry Wii unveiled

Jack's in trouble again.

Ubisoft has properly unveiled the Nintendo Wii version of Far Cry, which is a launch title for the console.

Ubi targets seven for Wii launch

Ubi targets seven for Wii launch

Far Cry, Blazing Angels, more.

Ubisoft has demonstrated its confidence in Nintendo Wii with the promise of seven titles at launch.

The French publisher had previously announced Red Steel and Rayman Raving Rabbids for Wii, and this week followed it up with talk of Far Cry, Blazing Angels: Squadrons of WWII, Monster 4x4 World Circuit, Open Season and GT Pro Series.

A disputed French version of the publisher's press announcement also made reference to a Prince of Persia Wii title, although that release was soon retracted and reworded to reference other, unnamed games also in development.

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