Good and evil is barely the start of it, frankly. Fable is one of those rare, fascinating game series upon which nobody can really seem to agree about anything for very long. It's a shallow RPG, or maybe it's a canny and satirical examination of RPGs in general. It's hilarious - oh, the burping! Or maybe it's just juvenile. Let's face it: Fable's easy to the point of being obsequious, isn't it? Or maybe it's choosing to measure itself in ways that go beyond mere difficulty? It's no surprise, then, that with all this discussion churning around it, the world of Albion is so often defined by a mechanic that it doesn't even contain.
Microsoft has registered Fablethejourney.org as a domain name, along with three other phrases which seem to suggest a bunch of Kinect titles is on the way.
I've spent a large portion of the last week lugging my 3DS around wherever I go. Not because of the stunning quality of the games, you understand; truth be told, I'm not especially bothered about any of the launch titles.
No, the root cause of my minor obsession is the bizarrely adorable Streetpass concept, where passing Miis migrate to your system and help rescue you from captivity. It's silly, largely pointless, and one of the most charming ideas I've ever seen.
On that note, then, I can't imagine it'll be long before we start seeing similar social gaming ideas integrated into mobile phones. I've only been wandering round London for a week and have already attracted 12 Miis into my 3DS. Imagine how many iPhones and Androids you'd wander past unwittingly in an average day.