Good and evil is barely the start of it, frankly. Fable is one of those rare, fascinating game series upon which nobody can really seem to agree about anything for very long. It's a shallow RPG, or maybe it's a canny and satirical examination of RPGs in general. It's hilarious - oh, the burping! Or maybe it's just juvenile. Let's face it: Fable's easy to the point of being obsequious, isn't it? Or maybe it's choosing to measure itself in ways that go beyond mere difficulty? It's no surprise, then, that with all this discussion churning around it, the world of Albion is so often defined by a mechanic that it doesn't even contain.
The best games create stories as well as telling them, and when you ask people about a Lionhead game there's usually a good one. A friend told me how, when playing Black & White, he'd found his inscrutable cow-god familiar taking a dump in the village's food supply. He went to punish it, mis-clicked, and instead petted the beast. From then on the cow went out of its way to poo on food, and no amount of beatings would dissuade it. My friend persevered with his save for days before, finally, admitting defeat and starting over - left only with the memory of handing out monotonous beatings to a bewildered, unhappy, constantly-befouled creature.
Microsoft has registered Fablethejourney.org as a domain name, along with three other phrases which seem to suggest a bunch of Kinect titles is on the way.
A demo for Frontier's cute motion-controlled pet sim Kinectimals hits Xbox Live next month, Microsoft has announced.
As revealed on Major Nelson's blog, you'll be able to try out the Kinect-only title, which won 7/10 from Eurogamer last year, from 5th April.
Nelson's Xbox Live round-up also revealed impending price cuts for Fable III and Fallout: New Vegas DLC, as well as a release date for Stacking's The Lost Hobo King expansion.
This year's recipient of the prestigious BAFTA Fellowship, Peter Molyneux, has told Eurogamer TV that the honour means: "Now prove you deserve this award; prove you really are good at what you do."
Legendary videogame designer Peter Molyneux has been made a fellow of the British Academy of Film and Television Arts.
It must be a tricky business for developers, this downloadable content lark. Release a pack too soon after a game's launch and you get people accusing you of deliberately slicing content out of the original to repurpose for profit at a later stage. Wait too long, however, and your fickle audience may well have moved on. And do you assume everyone's completed the game, or do you make it accessible to anyone, no matter how far they've progressed through the campaign?
It's a bit of a minefield, and it's one that thus far Lionhead has clumsily blundered through – emerging deaf in one ear and with some nasty-looking shrapnel wounds, but with limbs just about intact. Fable II's Knothole Island wasn't bad, while the subsequent See The Future was practically a paid trailer teasing this year's follow-up. Understone Quest Pack falls somewhere in between the two in terms of quality and content, offering three new quests, two of which are high-score challenges, with the third being a more substantial story-led mission.
It gets off to a good start, with two new weapons provided as gifts before you even start the quests proper. The Full Monty pistol is a little more powerful than your average gun, while The Marksman 500, a rifle used by Reaver's guards, was my weapon of choice for the DLC pack – partly because completing one of the challenges instantly makes your character 25 per cent more attractive. It does, however, have the side-effect of making the main DLC quest embarrassingly easy.