EverQuest holds a special place in my memory. I was 16 when it came out. I didn't have computer but my mate Rupert did, and I'd outstay my welcome at his house playing it - hardly a sustainable arrangement and it didn't last. But it sparked in me a longing to become a proper part of a 3D online fantasy world (and on my own computer) - a plan I would carry out with Dark Age of Camelot - and it wasn't long after that Rupert (Loman) and his brother created Eurogamer.
All that seems like a lifetime ago, which is why it's weird writing about EverQuest now, 16 years later and on Eurogamer, and about how the game has launched a new expansion - its 22nd, called The Broken Mirror.
Broken Mirror is a proper $34.99 expansion with new and revamped zones, and all the new quests and loot and things that go with them. There are new spells, new alternate advancements, and there's a strange new toy called an Illusion Key Ring.
Sony Online Entertainment has announced expansions for its EverQuest MMOs at its annual Fan Faire convention in Las Vegas.
The sixth expansion for EverQuest II will have the title Sentinel's Fate. It will increase the level cap to 90, and is planned for release in February 2010.
Sentinel's Fate will allow you to play older, low-level content with a high-level character and still gain experience. SOE is also integrating various achievements into the game, such as killing 10,000 orcs or reaching level 80 with multiple characters.
Admit it. World of Warcraft created the MMORPG industry. I'm talking about the industrial component, involving hundreds of millions of dollars of revenue a year. I'm talking about the mind-blowing popularity. I'm talking about PowerPoint presentations about customer retention, and a few press releases a year telling the media that they've gained another few million subscribers.
EverQuest is ten. The Sony Online Entertainment MMO - the game that launched massively-multiplayer gaming into 3D, widely regarded as the template for Blizzard's World of Warcraft - was launched on 16th March 1999, and so celebrated its tenth anniversary of continuous operation yesterday.
Valve and Sony Online Entertainment have linked arms to bring some of the MMO operator's games to Steam.
Sony Online Entertainment has made the bold move of introducing micro-transaction item sales to its subscription-based fantasy MMOs, EverQuest and EverQuest II.
The game operator has launched StationCash, a virtual currency similar to Xbox Live's Microsoft Points or Nintendo's Wii Points. One hundred SC costs USD 1, EUR 1 or GBP 0.80. It can be used at an in-game marketplace to buy armour, potions and other benefits.
"The EQ and EQII development teams have chosen items carefully in an effort to avoid a disruption in gameplay balance," reads the StationCash FAQ.
Sony Online Entertainment chose its annual Fan Faire convention in Las Vegas this week to announce expansions for long-running MMOs EverQuest and EverQuest II.
Speaking at his yearly address, SOE chief John Smedley said that the original EverQuest "is still going as strong as ever. We're very dedicated to the game, and we're coming up to a milestone I never expected to see – the tenth anniversary."
In honour of this occasion, he unveiled Seeds of Destruction, that difficult fifteenth expansion, which is due out on 21st October. Fittingly, the new content has something of a victory lap feel to it, sending players on a journey through numerous portals which will take them back to various iconic moments from the history of the game. The major gameplay change to Seeds is the addition of Mercenaries, player-controlled NPCs who can be paid to fight alongside you in battle.
Sony Online Entertainment is desperate to get you back in EverQuest and sequel EverQuest II.
Sony Online Entertainment has announced the date and location for the sixth of its annual Fan Faire conventions.
Fan Faire 2008 will take place at the Las Vegas Hilton over four days, from August 14th to 17th.
Tickets go on sale later this spring, but the hotel can be booked now at a discount rate. Check the official announcement for details.
Sony Online Entertainment has announced a new expansion pack for its long-running MMORPG, EverQuest, available via digital distribution from September.
Sony Online Entertainment has announced the forthcoming release of new expansions for hit MMORPG EverQuest and its sequel, EverQuest II.
The Prophecy of Ro expansion, which is for the original game, will feature more than 30 new missions, 25 original characters, seven zones and six small instances. Plus it will enable you to use magic powers to influence the rules of the game, and change the way it's played.
The expansion will be out in the US this February in both real and Internet shops along with EverQuest II: Kingdom of Sky, a new add-on with all sorts of exciting features. You can expect a brand new structured skill and ability development system, with level caps raised to 70 for adventurers and artisans and 50 for guilds.
Sony Online Entertainment has joined the headlong rush to announce
the games they will be showing off at E3 next week, with Everquest
featuring prominently. Heading up the list is Star Wars Galaxies,
the new massively multiplayer game set in a galaxy far, far away,
but developed closer to home by some of the brains behind
Everquest. With a heady mixture of "combat, exploration, social
interaction, specialized missions and daring quests" being
promised, it could just be the game that makes massively
multiplayer games truly massive.
Getting back to Everquest proper, SOE will be showing off no less
than three new titles in the franchise. Planes Of Power is the
latest add-on pack for the original game, once again adding new
items to hoard, new quests to carry out and new zones to camp, but
with a more story-led approach being promised for its autumn
launch. Following that next spring is Everquest Online Adventures,
a PlayStation 2 version of the game to take advantage of the
console's new found online capabilities. Although it's obviously
based on the original game, Online Adventures is apparently being
redesigned from the ground up to be more console friendly. And then
there's the big one, due out in the autumn of 2003 - Everquest II.
Featuring a much improved new 3D engine, a combination of all-new
areas and revamped versions of zones from the original game, and
new features such as animals to ride and real-estate to buy, it's
sure to prove a massive hit with the 400,000 or so Everquest
players out there.
Rounding out the line-up is PlanetSide, the world's first massively
multiplayer first person shooter, now due out in spring 2003.
That's about a year later than when it was due out this time last
year, which is never a good sign. With hundreds of square
kilometers of terrain to roam over spread across several
continents, support for thousands of players to battle it out in a
single game world, and a mixture of on-foot and in-vehicle action
on the ground and in the air, it certainly sounds promising. Our
only worry is that it will slip yet again, and we'll back this time
next year reporting on the game being shown at E3 2003, with a
spring 2004 release on the cards...
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