Drakensang: The Dark Eye

Drakensang: The Dark Eye

Drakensang: The Dark Eye

I love a party with a happy atmosphere +4.

There's an annoyance I have to deal with when playing Drakensang. The annoyance is that whenever I get down to a deep, involving tactical session of balancing my team's abilities, wondering whether some on-the-fly-XP tweaking is required to beat back this oppressive wall of undead, my girlfriend sticks her head around the office door and asks me if I'm still playing Shrek.

This anecdote illustrates three crucial things you should know before continuing. One: Drakensang is a team-based RPG, but not the sort where you can group your team, select the enemy and send them off. It's one where you actually have to think about your builds, your layout and, well, not dying. At least some of the time.

Two: Yes, at a glance its brightly-lit graphic style of cartoon realism can resemble a certain Dreamworks picture. Especially in towns and around humans, the game's tone leans towards light and borderline twee. In other words, the opposite of The Witcher. Don't expect to see pudenda.

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