It's hard to think of a name that divides opinion quite like Jeff Minter's. To some, his creations are beautifully blended homages, crafted by the loving hands of an old master. To others, they're the emperor's new fixation with retro for the sake of it. From either stance, the other side is considered wrong to an apocalyptic degree, and yet perhaps, like many of Minter's games, the answer lies more within a mixture.
Caverns of Minos is Llamasoft's fifth entry in its Minotaur Project, conceived to highlight the simple pleasures of retro gaming while removing all the irritations of the day - unstable sprites, stuttering hardware and the like. This particular release is a tribute to Caverns of Mars from the Atari 8-bit era.
The idea is that players descend into the depths of a cavern to gather a series of items ranging from a pair of pants to biscuits. Once they're reclaimed, the journey is reversed and these items have to be delivered to - what else - a sort of inter-dimensional sheep that hovers at the top of the screen.