I never played Cannon Fodder as a child, though I vaguely remember seeing it in shops. Ian, on the other hand, played it to death in his youth, which is why he decided I needed an education in good squad management for this week's Late to the Party.
20 years ago - nearly a decade before Medal Of Honor forced players to storm Omaha beach under merciless artillery fire, and a full 15 years before Call Of Duty ended a mission with everyone dying in the radioactive aftermath of a nuclear blast - one game taught a generation that war is, indeed, hell. If you were playing games in 1993 - especially if you were playing them on the Amiga, the concerned parents' 'educational' alternative to the SNES and Megadrive - you probably remember Cannon Fodder's 'Boot Hill' inter-mission screen, where tiny, brave, 16-bit civilians were waved through a door by a recruitment officer, only to (almost) inevitably reappear as gravestones dotting the surrounding landscape. It's hard to forget.
Zeitgeist crowd funding platform Kickstarter isn't all about raising thousands or millions of pounds to fund games that publishers wouldn't touch with a barge pole.
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