Bravo Team Features

What went wrong with PSVR exclusive Bravo Team, the "Halo of VR shooters"

Bravo Team, the PlayStation VR shooter from Until Dawn developer Supermassive Games, launched earlier this month to a critical mauling and disappointment from fans hoping for another game of Until Dawn quality. Early glimpses looked bland at best, but Supermassive's recent track record suggested Bravo Team could - should - still turn out okay. After all, the studio had turned things around before. But, this time, that didn't happen. Bravo Team launched in a state, and in Eurogamer's review, Ian branded the game "an astonishingly bad VR shooter from a team that should know better".

It's that last part which intrigued me - here was a studio which had form in Until Dawn and other VR efforts like Tumble VR and Rush of Blood. By contrast, Bravo Team arrived riddled with glitches, featuring dull levels, a dreary art pallete and laughable enemy AI. What had gone so wrong here?

Speaking to Eurogamer under condition of anonymity to protect their jobs, Supermassive staff have painted a picture of a project which felt doomed from an early stage, of a studio which feels increasingly overworked, and a management too focused on maintaining the place in the spotlight Supermassive secured with 2015's Until Dawn, still the studio's biggest claim to fame.

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