Black & White

In October 2008, Microsoft released Lionhead's Fable 2 to critical and commercial acclaim. At a launch party an emotional Peter Molyneux held aloft glowing reviews and praised the exhausted team of developers who had spent the previous four years pouring everything they had into the game. Fable 2 would go on to win a BAFTA and become the best-selling role-playing game for the Xbox 360. Lionhead was on top of the world.

Black & White combined the sublime with the stupid

Where the falling angel meets the rising ape.

I always pick the ape. I'd like to say I do this for some meaningful reason. But the truth is I do it because monkeys are funny. Not as funny as penguins. Penguins are slapstick incarnate. But you can't play as a penguin in Black & White. Note to all game developers: more penguins please.

Making friends

Eurogamer investigates the complex world of companion AI.

Games used to be such hostile places. Dropped behind enemy lines or sneaking through monster-infested caverns, everyone you'd meet on your journey seemed to want to kill you. Over the last ten years or so, there's been a gentle rebalancing, however. From Pey'j to Yorda to Alyx Vance, designers have started giving you friends as well as enemies.

Black & White

Black & White

Review - and the "Disappointment of the Year" award goes to...

After three years of ceaseless hype, Black & White has finally

been released. If you've been living under a rock somewhere in

Outer Mongolia you might not be aware that this is the latest

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