X-Men Legends II: Rise of Apocalypse

X-Men Legends II: Rise of Apocalypse

X-Men Legends II: Rise of Apocalypse

You'd have to be some kind of mutant to not love it.

I had a teacher at school, and he had an extra prehensile finger between the thumb and index finger of each hand. He normally kept it folded out of the way, when writing on blackboards and the like. But, when I had been rude, or naughty, he would unfurl it, and flick me hard on the forehead with it. Apropos nothing, this sort of thing proves that mutant powers are brilliant. I wish I had one.

X-Men legends II is that most welcome of gaming sequels: the game which corrects its predecessor's manifest flaws, and becomes the game it should have been. All of the things you wanted to love about X-Men Legends, you now feel as if you truly can.

Look at all the goodies Raven have kindly dumped, joyously into our eager laps: four-player online co-operative mode. Woo. Tons of playable characters, both goodies and baddies. Yay. Gratuitous abuse of manifest mutant destiny. Houpla.

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