Features (Page 23)
Preview
Cyberpunk: Phantom Liberty adds new Edgerunners-inspired Cyberware limit
"You can play with the risk-reward of going too far..."
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How a slightly wonky Transformers show gave us a proper video game classic
Twenty years later, Melbourne House's game holds up.
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The Access-Ability Summer Showcase was a vital addition to the Summer Game Fest season
"Ultimately gaming brings me joy."
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Supporters | Game of the Week: Planet of Lana finds room for vital videogame space
Elbow to elbow.
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Digital Foundry | Flawed PC ports re-tested: The Callisto Protocol, Dead Space, Returnal and Forspoken
Only one game addresses all of our original critiques.
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Meet the long COVID activists modding Elden Ring and The Witcher to raise awareness
"We are failing to get the message across that this is really dangerous."
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Arcade Paradise and the mission to find the most boring job in the world
"It needed to be shit."
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Digital Foundry | DF Weekly: why Ratchet and Clank is crucially important for the future of PC gaming
How can a game based on proprietary PS5 tech work across a range of PC hardware?
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Digital Foundry | The System Shock remake is excellent - and Nightdive's most ambitious work yet
What made the original a genre-defining classic - and how does the remake modernise the game?
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Supporters | Game of the Week: System Shock and the deep pleasures of immersive sims
Feel free to vent.
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Spider-Man 2 developer discusses balancing sequel's darker tone
"That's just being respectful to those characters."