Features (Page 20)
Feature
Sea of Thieves' Monkey Island collaboration captures the magic of an undisputed classic
Pieces of great.
Feature
UK actors and Equity are battling the rise of AI-driven deepfake mods
Where performers' voices are used without permission.
Interview
The future of PowerWash Simulator, and developer FuturLab
"What do we need to do to get the Millennium Falcon?"
Feature
Tears of the Kingdom shows that without change, accessibility in Nintendo games will remain accidental
Link to the past.
Preview
EA Sports FC 24 makes big changes off the pitch - but what about on it?
Hypermotion V! Precision Passes! PlayStyles! Actual Career Mode changes! POV refs?!
Feature
Twitch is in a crucial "trust building period": it must listen to streamers
"Words only go so far."
Interview
EA Sports FC 24 boss on sportswashing, engagement, and Gen Z football fans
"Our role is to provide players with exactly what's going on in football."
Feature
The Tomb Raider reboot trilogy sent Crystal Dynamics on a quest to rediscover Lara Croft
"If I don't survive, none of us will."
Feature
Digital Foundry | Forspoken revisited on PS5: does the final update fix the game's technical issues?
And is the game worth playing now versus Final Fantasy 16?
Interview
Larian on signing Baldur's Gate 3, approaching a new era, and games you've never heard about
Past, present and future.
Feature
Digital Foundry | The Last Hope on Switch: an absolute disaster and the worst game we've ever tested
Digital Foundry investigates the dregs of the Nintendo eShop.
Feature
State of the Game | Dota 2 - a juggernaut rumbles on despite Valve's signature detachment
Growing lanes.
Feature
Digital Foundry | Unreal Engine 5.2 features analysed: is this the answer to #StutterStruggle?
Plus: how procedural generation saves development time and boosts performance.
Feature
Pride Week | Everything you might have missed from Eurogamer's Pride Week 2023
More stories celebrating the intersection of LGBTQ+ culture and gaming.
Feature
Supporters | Game of the Week: Ghost Trick and how we haunt our games
Getting into the right spirit.