Features (Page 4)
Interview
Digital Foundry | Inside Kingmakers: the big Digital Foundry tech interview
Talking animation, AI, performance and gameplay with the developers of 2024's biggest gaming surprise.
Interview
With gaming's internet usage climbing, how do internet providers keep up?
On Call of Duty, cables and connections.
Preview
Dragon's Dogma 2 feels like a perfect second try at the original - but could the "Isekai" theories be true?
"Nothing in this game is unintentional…"
Interview
Dune: Awakening devs explain "alt history" approach to Conan: Exiles' vast, intricate follow-up
"I think the player's interactions with spice can be pretty f***ing interesting."
Feature
What is going on with layoffs in the video games industry?
Sales appear to be better than ever, but you've no doubt seen the headlines.
Feature
Digital Foundry | Upcoming Alan Wake 2 patch drastically improves GTX 10-series performance
A look at the new optimisations, plus general PC improvements since launch.
Feature
How did Final Fantasy 7 capture so much humanity?
"Perhaps, like Cloud on the gondola, I wasn't ready to understand."
Feature
Digital Foundry | PlayStation cloud streaming vs Microsoft xCloud: image quality, performance and latency tested
Plus: xCloud is now streaming Series S software.
Feature
In Deep Rock Galactic: Survivor and Helldivers 2, the vital spirit of twin-stick shooters lives on
From the deck of the Claw of Individual Merit.
Feature
Supporters | Game of the Week: Star Wars: Dark Forces and the challenge of remasters
Stolen plans.
Feature
Digital Foundry | Final Fantasy 7 Rebirth tech review: an excellent but inconsistent experience
The launch experience stands to benefit from more polish and refinement.
Feature
GTA 6 looks stellar - and it could be a huge moment for disability representation
Lester Crest cannot be the only person with a disability in the GTA world.
Feature
Long read | Who is qualified to make a world? In search of the magic of maps
"You're travelling with your imagination..."
Feature
Inside the mind of New York Times Mini maker Joel Fagliano
"Any good puzzle maker is constantly thinking about their solver."
Feature
Supporters | Game of the Week: Finally, a game with the guts to ask, "What if middle child syndrome was a Volvo?"
And some stuff about Carlo Rovelli.
Feature
Digital Foundry | Final Fantasy 7 Rebirth: accomplished and impressive but not above criticism
Plus: did Square-Enix really fix performance mode's image quality issues?
Feature